Forum Jump :

Author Message


Posts: 1525
Rank:


Level: Member

Country: uk
Location:
Occupation:
Age:
In-game name:

 
#145604 Posted at 2013-06-17 02:35        
     
Maybe you could create the list like this.

_masterBomber = playableunits;// mp only, Return a list of playable units (occupied by both AI or players).
_bomberGroup = [];
{
    if(isplayer _x) then {
        _bomberGroup set [count _bomberGroup, [_x]];
    };
}forEach _masterBomber;