_bomberGroup = [unitOne,unitTwo..........];
For (_i = -1; _i < 11; _i + 1;) { if (( _bomberGroup select _i) == player) then {
_bomberGroupTwo = _bomberGroupTwo + (_bomberGroup select _i);
};
_rnd = floor (random ( count _bomberGroupTwo));
bomber = _bomberGroupTwo select _rnd;
bomber addback.......
Bomber additem......
I may need to make slight changes to this posted via cell phone
I feel smart now. So now 1 to 10 players can play and no ai gets the bomb.