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Posts: 7

Level: Member

Country: pt
Occupation: Living
Age: 25
In-game name: r0fld4nc3

#149488 Posted at 2013-08-09 19:37        

I have a question regarding (I hope) mission editing. I have created a mission blah blah and some units play animations. Well, this works fine, but I want them to stop when they recognize a hostile in front of them.

I spawned a unit and in the init. field I put (one of many animation examples):
[this,"STAND"] call BIS_fnc_ambientAnim;

Ok, so I got this working. Now, how do I make it stop when a threat is detected by that unit?

Thanks in advance!,