Forum Jump :

Author Message

Posts: 34

Level: Member

Country: nl
In-game name:

#159542 Posted at 2014-02-15 09:10        
# -=XTRA=-Larsiano : I also noticed its very hard to take of even from unpaved runway in the south or Chernarus this is almost impossible due to some trees at end of the runway. Sinds there is no wheel brake on the plane you cannot let the engine make power before starting to roll, i think this is how they do it in real life. Idd also love to see a proper solution for this.

On of the people of the DAFmod team is currently making a wheel brake for an F16 maybe we can also use this on the C130! Thanks for pointing towards this problem!

Well Gentlemen, first of all, good idea to initiate this project! But to be honest, partly this is due to pilot proficiency. All airfields in Chernarus are serviceable with the C-130 in all directions of take-off. The trick is to get up to ca. 140 kph a.s.a.p. and rotate to about 5 degrees nose up. After your wheels leave the ground, your airspeed will climb sufficiently to continue the nose up pull and the climb over any obstacle. In sum, the trick is not to wait for the regular rotation speed, but pull off the ground early - giving your plane opportunity to accelerate in air. Flaps help the climb, but slow the acceleration on the ground, so use them late.

This post was edited by kazimierz (2014-02-15 11:19, ago)

Flt Lt. J. "Trigger" Kazimierz
2IC RAF EAW, 6th Airborne Division

Tags: C130, Jato, Script, Vehicle