v1.016
*fixed not being able to add suppressors/pointers from accessory editor to inventory
*fixed black pictures in listboxes
*magazines can be added/removed to/from equipped weapon
*fixed accessory search button
*support for bipods
*updated ACRE2/TFAR/ACRE3 support
v1.015
* exporting loadouts as script/init/array/classname of unit
* importing loadouts have input validation
* every grenade/explosive of every throw/put muzzle now displayed
* fixed specific blacklist/whitelist always overriding global blacklist/whitelist
* weapons support multiple filters at a time
* item library description shows in the item description hint box
* added keyboard shortcuts
* every category gets own listbox for faster loading
* search/weapon filters saved for each category for mission duration
* clicking on gear pictures displays respective item category
v1.013-1.014
* new interface
* equipped gear listbox can increment/decrement counts of items
* merge weapons/items listbox
* merged accessory/magazines listbox
* camera of soldier used instead of PIP camera
* Authentic Gameplay Modification items under 'items' category
* faster loading of config
* blacklisting/whitelisting of items specific to the object actions are attached to
* side filter button only shows for the categories it affects
v1.012
* item pictures filepath corrected from game update
* export loadout functionality works with VR Arsenal loadouts
* import loadouts from export format
* X39_MedSys changed config of its items
* both dialog's work with curator as drag and drop modules
* glasses in unit's containers weren't loaded from saved loadout
* item config collected after mission starts rather than during loading screen
* two arrays for specifically placing items in 'items' category
* TFAR new radio backpacks show in 'radio' category
v1.011
* reworked weapon filters, now can be filtered by (ALL/GL/AMMO_COUNT/DAMAGE)
* customizable color text and background, default colors now based arma profile
* ammo count and hit values of magazine displayed in magazine listbox
* weapons with pre linked accessories are checked for there item strings rather than just 'LinkedItems' class
* TFAR/ACRE radios inherited base versions saved to loadout
* magazine/items/loadout_name textbox added keyDown event with 'return'/'numpad_enter' keys
* items can be filtered by name
* weapons combobox replaced with a toolbox control
* magazine listbox added shift/ctrl/alt-doubleclicking for different counts
* x39_medSys items and TFAR/ACRE radios have their own categories in items listbox
* added quick-select buttons for items listbox
* added button for quick equipping of map,compass,gps,watch
* overhauled interface
* max number of loadouts hard-coded at 500
* container items from a saved loadout didn't enforce the blacklist
* management of VR Arsenal loadouts
* insignia can be equipped, cleared, saved/loaded to/from loadout, and insignia in unit's namespace will always be used as default
* utility backpacks classified by 'AssembleInfo' subclass in addition to 'maximumLoad' and filter by side
* weight of items displayed as kilograms instead of config mass
* magazines with empty ammo counts are not displayed
* accessory editor supports all accessories defined as config entries in 'WeaponSlotsInfo'
v1.010
* improved compatibility with
TaskForceRadio and ACRE, I don't use them, so didn't know updates broke functionality
v1.009
* percentage of load/maximumLoad displayed in tooltips of texts for each container
* equipped goggles, headgear, nvg, binocular displayed as pictures above container pictures
* loaded magazines in equipped weapons are displayed in 'Weapon Accessories' category
* two controls had the same IDC number
* 'forceAddUniform' used instead of 'addUniform' and notified if uniform is not allowed for current unit class
* remove weapons and magazines from individual containers
* can control double-click on the weapons, items, accessories listboxes to add them directly to inventory
* mod-version actions can be disabled with "<object> SetVariable ['outfit_gear',false]"
v1.008
* mod 'SpeedOfSoundv2' adds empty 'SmokeShell' class to CfgWeapons which messed up the priority of checking what class an item belongs to,
tweaked priority so CfgMagazines is checked before CfgWeapons
* side-filter button tooltip uses 'switch' statement to get localized side name based on unit's side property instead of 'side' command
* can remove handgun accessory from 'Weapon Accessories' filter
* backpacks and backpacks without cargo space (ie static weapons) are categorised seperately
* double-clicking in gear listbox while holding control key removes all counts of selected item
* new PIP camera of unit
* naked uniforms no longer appear in items listbox
v1.007
* magazine listbox used an old inefficient method of retrieving grenade shells for weapons with grenade launchers
* mod-version includes ammoboxes 'IG_supplyCrate_F' and 'C_supplyCrate_F'
* uniform, vest, and backpack load labels' width was too short
v1.006
* total load progress bar displays percentage of load in tooltip
* clear new backpack of items (some have stuff in them already)
* more efficient/intuitive code adding accessories to weapons
* MineDetector had an error in code with tooltip
v1.005
* new filtering method for weapons with a grenade launcher, doesn't rely on number of muzzles weapon has anymore
* item load and maxLoad now also displayed next to their containers
* accessory editor now supports
ASDG_JointRails
* weapons config ignores all weapons with pre-equipped accessories for faster script loops
* selecting weapon populated accessory/magazine listbox twice
v1.004
* uniforms are now filtered by side of unit, toggled by button in title
* message is displayed if uniform's side is not same as player's side
* items display mass, maxLoad, and armor values
* container load progress bar displays load and maxLoad
v1.003
* items drop-down listbox now retains its selection
* fixed loadout menu uses correct loadouts if names are above '<NEW LOADOUT>'
v1.002
* fixed loadout menu not working if loadout names are above '<NEW LOADOUT>'
* more efficient config retrieval of grenade launcher shells
* magazine is automatically added for binocular weapons that have magazines (IE LaserDesignator)