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#170182 Posted at 2014-09-02 19:44        
     
#....I don't know WHAT BIS was thinking when they didn't include options to (1) adjust, (2) disable, or (3) enable the fatigue system.
They did. Put this in your init.sqf
	// Remove fatigue effects and make it persistent even after respawn
	if (local player) then {
		player enableFatigue false;	
		player addMPEventhandler ["MPRespawn", {player enableFatigue false}];
	};