# Beerkan :
They did. Put this in your init.sqf
// Remove fatigue effects and make it persistent even after respawn
if (local player) then {
player enableFatigue false;
player addMPEventhandler ["MPRespawn", {player enableFatigue false}];
};
I know that BI did add the functionality to completely remove it, but I think the point Heyvern was trying to make is that there is no middle ground its either asthmatic soldier or superman no comfortable medium between the two options.