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#170187 Posted at 2014-09-02 20:55        
     
# Beerkan : They did. Put this in your init.sqf

	// Remove fatigue effects and make it persistent even after respawn
	if (local player) then {
		player enableFatigue false;	
		player addMPEventhandler ["MPRespawn", {player enableFatigue false}];
	};


I know that BI did add the functionality to completely remove it, but I think the point Heyvern was trying to make is that there is no middle ground its either asthmatic soldier or superman no comfortable medium between the two options.