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#178368 Posted at 2015-04-01 03:11        
     
Ok cool. So what I eventually did was I added in an event handler so that when a missile is shot at the heli, it just blows up. This circumvented the issue with the CMs. Then< i use the getPos code to find the position of the heli, and send the attacking units there. I have a massive Frankenstein of different ideas, but it works! Thanks for the help