Hi there everybody, I'm working on a UA Naval Infantry specops mod (actually it's my first mod). I've already submitted the first version of the mod (thought ATM it's still in validation queue: http://www.armaholic.com/page.php?id=29238).
So I'd like to have a forum topic for the mod.
Basically I've done several things I enjoy there, I hope you'll enjoy them either.
So what's it all about: the mod adds the faction of UA Naval Infantry specops equipped with P1G-TAC "Field Toad" and "Steppe Toad" uniforms ( UA Naval Infantry, as well as some other units and services do use this camo in the ATO zone, so it's not some psychedelic "Camouflage Vyshivanka" from some weird stereotype-fantasies as in some other mods).
Over millions of years of evolution of life on Earth and the natural selection left on our planet only the strongest and most adapted to the natural selection animal species. One of these animals in our area is the common toad. This amphibian has many enemies in nature but it does not decrease its population.
The only way to protect against predators which may use a toad is a protective mask color which makes it almost invisible in their natural habitat. Millions of years of evolution did a perfect job.
In 2012, the Ukrainian brand P1G-Tac engaged in the creation of its new own universal camouflage, basing the study of various natural protective masking patterns of animals. Camouflage was developed for field use in the steppe and woodland ares of Ukraine in the warmer months.
Jaba® polyova (Field Toad) camo
In the process of creation of camouflage was used a modern software that allows you to simulate different lighting conditions of camouflage object and the surrounding landscape in three dimensions in real time. For 3D-modeling of camouflage and virtual tests were collected videos and photographs of landscapes typical for different regions of Ukraine.
Virtual testing and enhancement of the final pattern and colors of camouflage lasted nearly a year. In addition, when we created this camouflage pattern we counted towards mass production of clothing and field gear.
As a result of this work we got the perfect camouflage for the territory of Ukraine, known as "Toad", which successfully camouflages human figure almost all the landscapes that have vegetation and at any observation distance.
Camouflage "Toad" - an adaptive camouflage pattern that filled by colors of potential places of use. As a result, when "Toad" camouflage get in range from the background object to an observer it begin to appear background colors of the object on a camouflage pattern. This phenomenon helps to camouflage human body at background environment.
Using these inherent properties of the pattern "Toad" camouflage is easily adaptable to different conditions of vegetation and landscape, camouflages and not unmask the human figure.
Jaba® polyova (Field Toad) camo
Whatever the field clothing and equipment no matter what was put on top of the clothes saturated pattern of "Toad" camouflage transforms dressed and equipped man in a single, well-camouflaged object.
A lot of positive feedback from the operators of the special units of the CIS countries confirm the successful work of "Toad" camouflage in real combat conditions.
Have a look at the "Field" and "Steppe" toad camouflages in the presentation video and ArmA 3 field test:
So one feature I implemented myself and enjoy having this little thing is the script that allows you to put the mountain uniforms hood on and off.
Another thing I made because I feel it was lacking in lotsa other mods is randomization of units loadout, like headgear, facewear, vests, backpacks, patches (of course withing the limits of the unit's class) so you don't have "an army of clones" walking around with the same gear.
The same about the vehicles: I made numerous camo options for BTRs (in two categories "Field" and "Navy") used on vehicles in ATO zone and on UA Naval Infantry vehicles, and naturally every vehicle gets randomized combat arms emblem, unit emblem, number, "motiovational", "patriotic" stickers (or doesn't get them, everything's picked randomly).
As for the vehicles the mod has BTR-70, BTR-80, Ural trucks, BM-21, UAZ, Mobile ZU-23-2 on Ural truck base, static ZU-23-2, AGS, DSHKM, 2b14 from RDS:SW and NSV from RHS:RFAF.
I hope you'll like it, and, basically the reason I start this topic: please write your useful suggestions here, since it's my first mod, I could really use some advice, I guess
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