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#190568 Posted at 2016-07-01 07:06        
     
your solution to apply it is the same I wrote before with the difference that u not precompile a function from the script. your method compiles the script everytime before it runs on each unit. in my version its only compiled once.
the other difference is that u use forEach instead of count which is slightly faster.
and at last u use allUnits instead of allUnits-allPlayers which causes ur problem that the script is applied to players as well.

to get extra abilities to the medic u could rollback to the original version of the script and insert a check if unit is a medic like this:
if(_medic getUnitTrait "Medic") then
{
 hint "its a medic";
}
else
{
 hint "its not a medic";
};

This post was edited by sarogahtyp (2016-07-01 09:07, ago)

Sarogahtyps Spawn Script Creator - SSSC
the easy way to cache ur units, vehicles and their waypoints