Okay, here's a test version of the whole package!
I'll add official release once I get couple things solved, like for example; if mission maker uses this "mod", is it required for clients to join the game? +Couple things in the module framework.
Feel free to test! Download http://kaartomedia.com/ARMA/@KM_Modules.rar
and extract to Arma3 -directory. Start Arma3 and add it as local mod. Then you should have 7 new modules when you open up editor.
Ambient Combat - https://www.youtube.com/watch?v=bhYoxvIyisc
Fill House - https://www.youtube.com/watch?v=yywhNhzvCT0
Militarize - https://www.youtube.com/watch?v=akaOQscof-M
Heli Paradrop - https://www.youtube.com/watch?v=pVBbQpJF-_4
Reinforcement Chopper - https://www.youtube.com/watch?v=CYN7s97ta9g
Random Sectors - https://www.youtube.com/watch?v=wfihKs7n9aM
Editor users might find this handy as you can use triggers to activate / deactivate many things by synchronizing modules to trigger and player. Later on I will add some tutorials about this.
This includes also sqf-versions. To call them traditional way, refer to "\modules_km\LV\scriptName.sqf".
Some parameters have been changed a bit, I'll update documentation as soon as possible.
From v0.90 there's many improvements, like choppers landing correctly, AI placed much better in Militarize, some methods replaced with modern ones and so on. Also custom init is now a lot better as it can be used in editor, so no need to play around with extra quotes etc.
But I'll share more details once I get everything documented and tested some more.
There's probably not many AISSP users anymore due to the lack of updates during last couple years, but now when I finally got couple days for this, it's starting to remind a little bit about something I aimed for back in the day. :)
If you play around with Random Sectors and something goes wrong, like some AI is missing etc: in that mission base there's always max 4 groups of AI (unless if you add other modules or AI): LVgroup1, LVgroup2, LVgroup3 and LVgroup4 - you can get positions, count alive units etc by using these group names.