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Posts: 1589
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Level: Member

Country: pf
Location: Tahiti
Occupation: too many Arma
Age: 60
In-game name: Kobayashi Maru

 
#196420 Posted at 2017-02-22 09:17        
     
The load and getin waypoints work well together. Sorry for "sync" instead of "set waypoint activation". There is no other choice between two waypoints! I thought this was understandable!

So, what is easily reproducible:
- Place a player (observer)
- place a group, add waypoint(s) move, add waypoint getin, add waypoint getout (optional)...
- place an helo, altitude 200 m, add waypoint(s) move, add waypoint load, add waypoint tr unload (optional)
NB: just be careful the default completion radius is more than 200 m for helo. That means some waypoints can be quickly completed.
- sync (sorry set waypoint act) between getin and load , then between tr unload and getout.
- add invisible helipad (if none) at each landing area.

That's all. If you're in combat mode, see my post above.

PLEASE CONTACT ME ON BI FORUMS FOR ANY SCRIPT / MOD QUESTION. TKS