I want to make a safezone script and every single script I saw were either not working or were really complicated.
So what I did is just setting down a trigger with the following parameters.
player allowDamage false; hint parseText format["<t color= '#41c54a'>you have just entered the safezone</t>"];
player allowDamage true; hint parseText format["<t color= '#fa1107'>you just left the safezone</t>"];
This is working perfectly in Singleplayer. But on a MP server it works for some players but not for others. I think there is something wrong with the object class "player". I tried out a bunch of other object classes tho none were working. So is there any kind of Object that is defining the real players?
Thank you guys so much.