GF Units Map Markers and Symbols Script
GEORGE FLOROS [GR]
GF Units Map Markers and Symbols Script , simple Map Markers for AI and Players.
You are free to do anything but i would like to give me Credits for this!
Simple and easy to use and adapt .
Have Fun !
Installation / Usage:
For usage instructions and information of how to use the GF Units Map Markers and Symbols Script please refer to the included documentation and/or example mission.
Place in your mission the files . There is everything included , in the initServer.sqf , to copy paste in your mission .
Don't try to open this with the simple notepad.
For everything that is with comment // in front or between /*
means that it is disabled , so there is no need to delete the extra lines.
You can open this ex:
and also use the extra pluggins
(this way will be better , it will give also some certain colours to be able to detect ex. problems )
or use any other program for editing .
For the Compilation List of my GF Scripts , you can search in:
Simple Map Markers and Symbols for AI and Players for SP - MP and debug purpose.
It is also included a mod version , posible to unpack and edit.
The mod has enabled only the playerSide markers.
It is possible to filter the display .
You can add in the init of a unit to exclude :
this setVariable ["Var_GF_Units_Map_Markers", true];
this setVariable ["Var_GF_Units_Map_Symbols", true];
More information inside the .sqf
Added support for :
ACE3 mod , FAR , BTC an AIS revive.
Credits and Thanks to :
Thanks to All script contributors
Thanks to everyone who tries to do the best for this game!
Thanks to BIS for such a great platform .
Thanks to BIS Community and BIS Community Forums .
Thanks to Armaholic Community and Forums .
Several Fixes , including type of markers , symbols and errors.
Added markers depending on side.
- BI forums https://forums.bohemia.net/forums/topic/219763-gf-units-map-markers-and-symbols-script/