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Country: gr
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#199774 Posted at 2018-10-14 03:20        

GF Units Map Markers and Symbols Script




GF Units Map Markers and Symbols Script , simple Map Markers for AI and Players.
You are free to do anything but i would like to give me Credits for this!
Simple and easy to use and adapt .
Have Fun !

Installation / Usage:

For usage instructions and information of how to use the GF Units Map Markers and Symbols Script please refer to the included documentation and/or example mission.

Place in your mission the files . There is everything included , in the initServer.sqf , to copy paste in your mission .
Don't try to open this with the simple notepad.

For everything that is with comment // in front or between /*
means that it is disabled , so there is no need to delete the extra lines.

You can open this ex:
with notepad++

and also use the extra pluggins
(this way will be better , it will give also some certain colours to be able to detect ex. problems )

or use any other program for editing .

For the Compilation List of my GF Scripts , you can search in:

Notes :

Simple Map Markers and Symbols for AI and Players for SP - MP and debug purpose.
It is also included a mod version , posible to unpack and edit.
The mod has enabled only the playerSide markers.
It is possible to filter the display .
You can add in the init of a unit to exclude :
this setVariable ["Var_GF_Units_Map_Markers", true];
this setVariable ["Var_GF_Units_Map_Symbols", true];
More information inside the .sqf
Added support for :
ACE3 mod , FAR , BTC an AIS revive.

Credits and Thanks to :

Thanks to All script contributors
Thanks to everyone who tries to do the best for this game!
Thanks to BIS for such a great platform .
Thanks to BIS Community and BIS Community Forums .
Thanks to Armaholic Community and Forums .


Several Fixes , including type of markers , symbols and errors.
Added markers depending on side.


Forum topic:
- BI forums

This post was edited by [GR]FLOROS G (2018-11-10 03:01, 632 days ago)