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Brook  



Posts: 2
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Level: Member

Country: de
Location: Eastern Zone
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In-game name: GodZilla aka JaJa aka Brook

 
#200501 Posted at 2019-05-24 09:29        
     
Hi,May Be Will Help You this:
Delete In The "PlayerSpawn.sqf" Located In client\functions, this:
//Send player to debug to stop fake spawn locations.
player setPos [-20000 - (random 10000), 5000 + random 15000, 0];
And Replace With This:
_markers = ["Town_0", "Town_1", "Town_2","Town_3", "Town_4", "Town_5","Town_6", "Town_7", "Town_8","Town_9", "Town_10", "Town_11", "Town_12","Town_13", "Town_14", "Town_15","Town_16", "Town_17", "Town_18","Town_19","Town_20", "Town_21", "Town_22","Town_23", "Town_24", "Town_25","Town_26", "Town_27", "Town_28","Town_29", "Town_30", "Town_31", "Town_32","Town_33", "Town_34", "Town_35","Town_36", "Town_37", "Town_38","Town_39", "Town_40","Town_41","Town_42","Town_43","Town_44","Town_45","Town_46"];
player setpos (getMarkerPos (_markers select (floor(random(count _markers)))));

This post was edited by Brook (2019-05-24 09:47, 694 days ago)