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I blow you away

Posts: 960

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Country: us
Age: 28
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#82111 Posted at 2010-05-21 20:05        
meade95 : I'm brand new to ARMA/ARMA 2. I'm learning / reading about "modfolders".... Trying to figure out the "where / how to's" of making them....and where to place them within the ARMA directory.....

I know for certain once my ARMA 2 arrives in the mail...and once patched to 1.05.... I would like to have the following addon's for certain. From which to build my own missions / scenarios off of.....Those being of the following....

TF86 Navy SEALs Pack
Zeus AI Combat Skills
Desert Mercenaries and BlackOps
RH HK416 Pack
RH M4/M16 Pack Rearmed

Now my question is .....How exactly do I go about making this happen. Would I give each of these their OWN folder (@mod folder). Or would I put all of them within ONE/the same created mod folder?

Yes that would be the easiest way. That way if there is ever a problem you can easily backt-track and find the solution.
When you make the modfolder (lets use Zues for an example) it would be @Zues then inside that make a folder called Addons. The addons folder is where you put the .pbo files .bisign files and you can put readmes in their too (not necessary to have readmes in there though, just makes it easier).

In the target line it would look like this:
"C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -mod=@Mod1;@Mod2;@Mod3;@Mod4;@Zues

I put zues last because its usually better for it to be last.

For more info or a video check the Faq

Armstrong-"Hey Carillo, do you see that?"
Carillo-"See what?"
Armstrong-"Something's burning over there, see the smoke?"
Carillo-"That's not smoke it's dust!"
Armstrong-"Dust? i don't get it."