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Country: nl
Location: Amsterdam
Occupation: IT nerd
Age: 42
In-game name: -=XTRA=-Larsiano

 
#83438 Posted at 2010-06-14 05:04        
     
For a whole group you can use: {_x moveInCargo Heli1} forEach Units Group this and mr.murreys guide adds the following options:
With the following orders it’s possible to "beam" a unit to an arbitrary position of a vehicle.
Those syntaxes only need to be defined in the init box of each unit or in external scripts
as well. If those syntaxes are to be defined in the init box of a unit, the variable this can
be used instead of a Name.
NamemoveInDriver Fhz1 - Driver of the vehicle
NamemoveInCargo Fhz1 - Passenger in a vehicle
NamemoveInCommander Fhz1 - Commander of a vehicle
NamemoveInGunner Fhz1 - Gunner of the vehicle
NamemoveInTurret Fhz1 - Gunner of the vehicle (MG)
NamemoveInTurret [Fhz1,1] - Second Gunner of the vehicle (MG)
NamemoveInCargo [Fhz1,3] - Passenger on any cargo position

Another way is to use waypoints just put a waypoint on top of Heli1 and select GET IN > at the place you want to get out place another waypoint and select GET OUT