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Occupation: 68W, Combat Medic, United States Army.
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In-game name: daveygary

 
#31 Posted at 2011-02-08 09:34        
     
problem solved, i was using the photoshop plugin for my _co files and for some reason it had messed all the alpha layers up and made a big mess so i went ahead and dug out my old files (made many copies lol) and re converted them to paa with texview! that did the trick as you will see below. i am pretty happy with the progress i have made today.













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#32 Posted at 2011-03-14 19:07        
     
this thread is so high speed I don't know what to do with myself


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#33 Posted at 2011-03-14 19:27        
     
# Rabbity : this thread is so high speed I don't know what to do with myself

Are you bored or what? If you have nothing usefull to add to a thread just don't post.


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#34 Posted at 2011-03-14 22:22        
     
Dear Davegary, please send me the rvmats for your goggles. They look so realistic.

Also, good details on the helmet. I like the goggle strap bracket, and the nightvision mount strap. Also, the battery pack. Also the flag and the ir thingie.


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#35 Posted at 2011-03-15 01:25        
     
I think that these units would go well with the R/H M4s. Just a suggestion. Great work.


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#36 Posted at 2011-03-15 05:42        
     
# Foxhound : Are you bored or what? If you have nothing usefull to add to a thread just don't post.

It was a compliment towards his work and attention to detail.

high speed = military jargon for "good job" "well done" "good to go" etc.


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#37 Posted at 2011-03-15 11:57        
     
These helmets are stellar... I think I saw something exactly like it a few weeks ago.. course the sf dude had a much larger beard, lol. Keep up the good work. .. And yea..mod team. DO IT.


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#38 Posted at 2011-03-15 14:28        
     
# Rabbity : It was a compliment towards his work and attention to detail.

high speed = military jargon for "good job" "well done" "good to go" etc.

Since you referred to the thread I still don't see this valid, when you would have referred to his work it would have been differently but ok........at least you meant it in a positive way.
Continue as normal please!


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#39 Posted at 2011-03-20 16:33        
     
Fantastic progress on this mod. I love the sunglasses tucked into the goggle strap. Looks very real.

DaveGary, I suggest you contact the guys who made the ASC Weapon Pack as what they did with weapons seems to be in line with what you are trying to do with player models. Their solution was to create a dialog that came up on a specific keystroke. Once that dialog is up, you have three or four categories on a base weapon that all have dropdowns. Depending on your inventory, you can change the scope, lasers/lights, etc. There are also preset configs such as the SOF pack which includes both the laser and the light and the grenade launcher.

I believe the way it works is, depending on your selections, the dialog replaces the entire weapon model. It doesn't add or remove smaller models from a base model. But in game, it appears that you just replaced your scope, for example. But all of those small models for scopes and lasers are all in-game to help sell the effect. It's hard to describe accurately, but you get the idea. Also, everything is available in-game in specific crates.

Those guys can be reached here: http://a.kiel.us/ASC/