I think my main problem is the load the Mods ... when loading them will work well .... but i tried to load them in many ways and, nothing happening... What could be happening?
please tell me, how to load files, and if not too much trouble, please detail
i have tried with a shortcut, with a ArmA 2 launcher... also i tried manually, creating the folder and it works but with many errors...
any other way to load the modfolders?...
i had win 7...
This post was edited by Militia (2012-03-04 20:52, ago)
Arma directory structure should be thus..
Arma2\@CBA
Arma2\@ACE
Arma2\@ACEX (etc,etc)
Arma2\Expansion
Arma2\Dta
Arma2\Common (etc,etc)
In your @ACE\Store folder you need to extract your userconfig.zip to Arma2\Userconfig
and edit your Arma2\Userconfig\ace\ace_clientside_config.hpp
All being well, any of the above mentioned ways should work to launch (Batch file, Yoma or Arma2_Launcher)
provided the mod string is in order -- @cba;@ace;@acex (etc,etc)
#palyarmerc :
Arma directory structure should be thus..
Arma2\@CBA
Arma2\@ACE
Arma2\@ACEX (etc,etc)
Arma2\Expansion
Arma2\Dta
Arma2\Common (etc,etc)
In your @ACE\Store folder you need to extract your userconfig.zip to Arma2\Userconfig
and edit your Arma2\Userconfig\ace\ace_clientside_config.hpp
That's was done loing time ago... Joe Doe... i edit bellow that line... El_Generalísimo... who is the profile who actually using...
Added 14 minutes later:
#palyarmerc :
Arma directory structure should be thus..
Arma2\@CBA
Arma2\@ACE
Arma2\@ACEX (etc,etc)
Arma2\Expansion
Arma2\Dta
Arma2\Common (etc,etc)
In your @ACE\Store folder you need to extract your userconfig.zip to Arma2\Userconfig
and edit your Arma2\Userconfig\ace\ace_clientside_config.hpp
All being well, any of the above mentioned ways should work to launch (Batch file, Yoma or Arma2_Launcher)
provided the mod string is in order -- @cba;@ace;@acex (etc,etc)
i put all that thing in the structure what you said... and that still not work... it open on the original ArmA 2OA... without mods...
i tried again with the launcher; and the shortcut...
i downloaded again from Six Updater... but still not work... ¿what's hapenning?
This post was edited by Militia (2012-03-04 21:14, ago)
You're doing it wrong is what's happening. By the way, please stop double-quoting posts, no need to
All the information you need has been provided. As clearly, and concisely as I can muster.
There is also plenty of documentation in this thread and elsewhere.
Aside from using Teamspeak and Teamviewer to connect to your PC and talk to you i can offer no further assistance.
I hope you get it working though. Good Luck
You could post me your ArmaA2 game location, and I can create a Batch file for you.
In Windows Explorer, navigate to your Arma2 folder and in the Nav Bar right -click and select 'copy-address-as-text' and paste it here
How it should look:-
@echo off
cd /D C:
cd C:\Program Files\Bohemia Interactive\ARMA 2
start arma2oa.exe -nosplash -mod=@cba;@ace;@acex;@ace_sm
Make certain the path is correct !
C:\Program Files\Bohemia Interactive\ARMA 2
Make certain your folders are called @whatever
Make certain your @folder has an \Addon subfolder
This post was edited by palyarmerc (2012-03-04 21:52, ago)
I can only suggest you go back through it all very slowly.
The correct ACE2 mod files (@cba;@ace;@acex;@acex_ru;@acex_usnavy;) & no others
That you have the correct paths to your Arma2 directory.
That all @folder\addons are in the Arma2 subdirectory.
That you are Arma2,Arma2OA or Arma2CO (Important)
If Arma2CO patched to 1.60 (at this stage) or correct patch otherwise
You can also check your Arma2.rpt file (open in Notepad) --example of mine
C:\Users\Paly\AppData\Local\ArmA 2 OA\ARMA2OA.rpt
(needs folder permissions - view hidden files and folders)
This post was edited by palyarmerc (2012-03-04 22:53, ago)
#Militia :
It should be noted ... already tried this before:
"cd C: \ Program Files \ Bohemia Interactive \ ArmA 2 [or another root to your game]
arma2oa.exe start-nosplash-mod = @ cba; Alps; @ ACEX; @ ace_sm; @ arma2ts [etc "
Hopefully not in your shortcut.
Right-click your ArmA II w/ACE shortcut, scroll down to Properties and select.
Make sure that the Target: block contains the following...
"C:\Program Files\Bohemia Interactive\ArmA 2\arma2OA.exe" -mod=@CBA;@ACE;@ACEX;@ACEX_RU;@ACEX_SM;@ACEX_USNavy; -nosplash
____
If the above does not work, use the in-game Main menu/Expansion to enable the mods in the following order...@CBA,@ACE,@ACEX,@ACEX_RU,@ACEX_SM,and @ACEX_USNavy. Hit OK, the program will prompt you that a restart is required, hit OK again, and once you do hopefully the game will start sporting the ACE splash page...and all required mods loaded.
Right-click your ArmA II w/ACE shortcut, scroll down to Properties and select.
Make sure that the Target: block contains the following...
"C:\Program Files\Bohemia Interactive\ArmA 2\arma2OA.exe" -mod=@CBA;@ACE;@ACEX;@ACEX_RU;@ACEX_SM;@ACEX_USNavy; -nosplash
____
If the above does not work, use the in-game Main menu/Expansion to enable the mods in the following order...@CBA,@ACE,@ACEX,@ACEX_RU,@ACEX_SM,and @ACEX_USNavy. Hit OK, the program will prompt you that a restart is required, hit OK again, and once you do hopefully the game will start sporting the ACE splash page...and all required mods loaded.
player setVariable ["ace_gassed",false,false];
_hasMask = player getVariable ["ACE_Identity", false];
if (_hasMask in ["ACE_GlassesGasMask_US","ACE_GlassesGasMask_RU"]) then { _hasMask = true; } else { _hasMask = false; };
if (player == player ) then {if (ace_sys_spectator_SPECTATINGON) then {_hasMask = true}};
if (!_hasMask) then {
[player,2] spawn ace_sys_gas_fnc_fx;
_gas_time = _gas_time+1;
if (_gas_time > 2) then { [player, 0.1] call ace_sys_wounds_fnc_addDamage};
};
if (_gas_time > 5) then { [player, 0.05] call ace_sys_wounds_fnc_addDamage};
sleep 2 + (random 4);
};
};
};
if (true) exitwith {};
If you like some fog to simulate the zone, create a game-logic,object, called mistzone