Heres my loadout.sqs
_unit = _this select 0
removeAllWeapons _unit
_unit addMagazine "30Rnd_556x45_StanagSD"
_unit addMagazine "30Rnd_556x45_StanagSD"
_unit addMagazine "30Rnd_556x45_StanagSD"
_unit addMagazine "30Rnd_556x45_StanagSD"
_unit addMagazine "30Rnd_556x45_StanagSD"
_unit addWeapon "M4A1_AIM_SD_camo"
_unit selectWeapon "M4A1_AIM_SD_camo"
_unit addMagazine "15Rnd_9x19_M9SD"
_unit addMagazine "15Rnd_9x19_M9SD"
_unit addMagazine "15Rnd_9x19_M9SD"
_unit addMagazine "15Rnd_9x19_M9SD"
_unit addMagazine "15Rnd_9x19_M9SD"
_unit addWeapon "M9SD"
_unit addMagazine "PipeBomb"
_unit addMagazine "PipeBomb"
_unit addMagazine "PipeBomb"
_unit addWeapon "NVGoggles"
Exit
Init.sqf
execVM "briefing.sqf";
But i dont think theres a problem because it works in singleplayer (editor). Ill try that event handler as well, thanks.