I created a script for the OA scud.
this needs the GIG scud to work!
optional: mando missiles ( to shoot the scuds down)
This script lets the player and the AI fire a scud missile with the OA scud launcher at any target.
Minimum range of the scud missile is 1000 meters. There are 4 different warheads:
1 = HE
2 = toxic gas
3 = nuke 15kt
4 = nuke 80kt
The script comes in two versions. One for AI and one for players.
-----the AI version-------
Create a scud , name it and type readytofire = 1 in the init
Create a trigger next to scud.
Size: as big as you want that the range of the missile is.
Condition: this and readytofire == 1
Activation: bluefor , detected by opfor, repeatedly
Init: [scudname,warhead,reload time of scud in seconds] exec "scud_aitarget.sqs"
Example: [scud1,1,10] exec "scud_aitarget.sqs"
-----the player version-------
Create a gamelogic , name it playertarget
Create a radio trigger
Init: [scudname,warhead,reload time of scud in seconds]exec "scudplayer.sqs"
Gigan for his scud
Odin for his gasbomb script
let me now what you think