=RTY= Immediate Action
by
shark-attack
Description:
Intel recovered from a raid in Zagrabad has revealed details of an arms for opium deal between a renegade Taki UN officer and an Al Qeada cell based in the Chaman region of Takistan. Delta teams are to be inserted into the area and are to take out the renegade officer and intercept and destroy both the opium and weaponry consignments.
Intel report
The corrupt Taki officer is believed to be in the Chaman district to oversee the transaction, and is intending to use official UN vehicles to deliver the weapons and then smuggle the narcotics across the border and onward to the shores of Europe and the United states.
We can assume the Taki officer and his men wont be best pleased to see us, take no chances!
This is a kill mission. Time is of the essence gentlemen, the deal is taking place as we speak.
Find the vehicles! hopefully these will lead to the dope and the weapons."
Execution
An 8 man fighting patrol will be inserted by heavy lift chopper with 2 x SOVs for mobility, each SOV is equipped with extra ammunition and a selection of secondary weapons.
Locate and destroy all objectives before using the vehicles to return to FOB Deadwood, should the patrol vehicles destroyed an
emergency helicopter extraction point has been pre-arranged.
Amongst the fighting patrol are two specialist units
- Field medic:
Has the ability to deploy a mobile spawn point, also although all units can revive and have one self heal
option after that is used you will need medical assistance from the medic after being revived.
- Engineer
Has the ability to deal with enemy IED s and to carry out repairs to vehicles in the field.
Features:
Norrins revive
mobile spawn and fixed spawn points once secured
AI disabled (jip friendly)
Installation:
Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\MPMissions folder for multiplayer/coop.
Changelog:
v1.3
enabled squad AI (can be played in sp mode)
added norrins helo goto script for Extraction / CSAR
updated norrins revive
added a playable slot for A10 CAS
3 x vehicle spawn for A10
included playable slot as FAC
Reworked enemy AI behaviour
added a light enemy AA presence
added a few random civilians
added civilian kill counter
split teams into two 4 man patrols with an option to merge into one team
added Sniper rifle to ammo crates attached to SOVs
lots of other tweaks
v1.1
changed opium crate type to avoid confusion
fixed time of mission