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#1 Posted at 2010-10-19 07:52        
     
Hi folks

I've released a mission pack which contains 5 missions that I made for OA (Ghost Recon-style missions) -

There are a couple of rescue missions, some destroy/disable objectives, some with stealth some straight out firefights.
They have been tested several times and seem to work well - will be tested more in the future but I thought they were ready for some others to enjoy.

They are built to run on dedicated servers, JIP, with respawns/revive. All players get to revive downed mates twice except for medic who has 10 revives at his disposal. Each player has 2 respawns either at fixed point such as insertion or the squad leader may also deploy a mobile respawn tent so you can spawn on your leader.

All AI are working to upsmon script.

Ghost Recon-style Coop Pack

by
Lightspeed


Description:
Mission pack which contains 5 Ghost Recon-style missions for OA.


Features:
  • There are a couple of rescue missions, some destroy/disable objectives, some with stealth some straight out firefights.
    They have been tested several times and seem to work well - will be tested more in the future but I thought they were ready for some others to enjoy.

  • They are built to run on dedicated servers, JIP, with respawns/revive. All players get to revive downed mates twice except for medic who has 10 revives at his disposal. Each player has 2 respawns either at fixed point such as insertion or the squad leader may also deploy a mobile respawn tent so you can spawn on your leader.

  • All AI are working to upsmon script.


  • Installation:
    Extract the folder to your ArmA2 Operation Arrowhead\MPMissions directory for multiplayer/coop.
    Extract the folder to your ArmA2 Operation Arrowhead\Missions directory for singleplayer.


    Changelog:
    v1.1
  • BAF removed, now only US Spec Forces.
  • AI enabled - can disable prelaunch.
  • Spawn issue resolved.
  • New mission added - remake of Castle Day from GR on Chernarus.
  • File versioning updated to more logical format (user request)
  • Default lives = 2 , can be tweaked to 1, 3 or 5 through parameter screen.


  • Notes:
    Norrins Revive - all players have 2 revives but Medic has 10 available.
    Respawning - Squad Leader has a mobile respawn unit at his disposal which when deployed provides the addtional spawn closer to team, otherwise you respawn near insertion zone.
    UPSMON script used and loved :-)
    No ammoboxes at insertion - kits are preset so that your class selection matters - you may find enemy ammoboxes along the way which can be raided and of course enemy weapons can be picked up.


    Forum topic:
    - BI forums



    This post was edited by Big (2010-10-25 16:31, ago)


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    Big  

    Armaholic icons master


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    #2 Posted at 2010-10-19 13:11        
         
    Thanks, page added.

    This post was edited by Big (2010-10-23 07:42, ago)


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    Author Message


    Posts: 68
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    #3 Posted at 2010-10-22 23:55        
         
    ok i have released a new version of this - a couple of fixes/changes were requested -
    also added a 6th mission which is the remake of Castle Day from Ghost Recon.

    these missions can be played MP dedicated or for SP (AI has been enabled so can be played through MP Lan set up).

    respawns (lives) are defaulted to 2 per player but can be tweaked to easier or more difficult through parameters.

    This post was edited by Big (2010-10-23 07:42, ago)


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    Big  

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    #4 Posted at 2010-10-23 07:43        
         
    Thanks, the page has been updated.

    Feel free to use it as mirror link in the BI forums too (or any other place).


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    #5 Posted at 2010-10-24 01:40        
         
    i have just been advised that when i pbo'd flamepillar i did not copy in the other files so only mission.sqm inside - sorry

    This post was edited by Big (2010-10-24 06:41, ago)


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    Big  

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    #6 Posted at 2010-10-24 06:41        
         
    Thanks, file added to the pack.


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    Usul  



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    #7 Posted at 2010-10-24 10:37        
         
    Four of us played Black drum, Shining Tower and Eager smoke. The over all impression was *THUMBS UP*
    Haven't had this much fun in a while.

    Only had a small issue with Eager Smoke. The pilot was stuck where we found him, but will check it again, I think the init didn't initialize properly.

    Hope to see more of these types of missions.


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    #8 Posted at 2010-10-31 03:59        
         
    Usul -

    i have deliberately added an 'addaction' to securing the pilot - if you scroll the Action wheel it should say 'Secure Pilot' or similar - then he's yours :)