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#1 Posted at 2010-11-11 04:49        
     
Hey guy's,
I'm making a mission and I wan't a unit to stay invisible until the player completes a certain objective, but I can get the unit to go invisible (deleteColection this) but is there a way to make the unit re-visible to the player?

Thanks in advance, CoDhAtEr

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#2 Posted at 2010-11-11 04:59        
     
Hey CoDhAtEr ... You have checked out this FAQ first right?
Maybe you have, but just checking .. And im thinking this would be done with a trigger in the editor!
I could be wrong, just giving you the link and having a guess. :-)

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#3 Posted at 2010-11-11 07:54        
     
I couldn't find anything in the FAQ

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#4 Posted at 2010-11-11 08:30        
     
# CoDhAtEr : I couldn't find anything in the FAQ

Here, I found this out .. but its a bloody good read! lol.

Its got what you want on there. Hope it can help :-)

Edit: You should be looking around this part "Independents are friendly to"

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#5 Posted at 2010-11-11 08:35        
     
Just spawn that unit whenever you need him. Or place him on an area the player can not enter and place him where you need him when you need him using a trigger and the setpos command.
Dont ask me for examples, with this you should be able toi find how to create units on the fly or change somethings position ;-)

This post was edited by Foxhound (2010-11-11 08:46, ago)


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#6 Posted at 2010-11-11 08:40        
     
Like Fox said... And I thought it would of been something to do with triggers...

Here are 2 good articles on how to make triggers and some examples etc...

Artical One

Artical Two

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#7 Posted at 2010-11-11 17:52        
     
unitname hideobject true = hidden object
unitname hideobject false = make object visible


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#8 Posted at 2010-11-12 03:54        
     
They all work but F2kSel has just what I need, Thanks all of ya *DRINK*

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#9 Posted at 2010-11-12 11:56        
     
Use the spawn and delete commands. This will explain how to use them.