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#31 Posted at 2011-04-16 11:53        
     
thanks! however i not have problem because i have ArmA II and ArmAII OA. but you mean this month?


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#32 Posted at 2011-04-16 15:24        
     
Looking amazing! I was thinking about it, and I think that you should consider making a variant with the US army UCP camo. Also, consider using the RH M16/M4 pack. Deja Vu. Did I already say something bout the Rh m4s?


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#33 Posted at 2011-04-16 18:34        
     
i would use the rh packs as i love his work BUT i dont want to have to rely on using somebody elses mods to run my mod. you could easily enter a rh weapons box in a mission though and use them that way!


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#34 Posted at 2011-04-18 06:06        
     
another little something i pulled out of my sleeve (for the final release). i have created scissors to be shown on the vest load out (purely for show). they look good and i like em!!!!









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#35 Posted at 2011-04-18 06:58        
     
Man! your a tease ... just release them already! LoL.

Anyway, the scissors are only for the medic I take it? what about something that I have seen
a lot of soldiers have these days which most models dont have, is the camel water pack! also
the buckles on the webbing, forgot what they are called, they are mostly used in rock climbing
and they are metal, lol... god I hate it when I forget a name.

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#36 Posted at 2011-04-18 10:15        
     
D-rings ;) i gots one! lol


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#37 Posted at 2011-04-18 14:06        
     
which bug you still have to fix?


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#38 Posted at 2011-04-18 16:43        
     
i am still adding units and i have a few clipping errors i would like to try and fix!

i was wondering if anyone knew if there was a way to alter how a model moves (arm positioning) to avoid clipping on mag pouches, the way the models move is as if they aren't carrying anything when obviously the model is laden with gear.
i was basically wondering if there was a way to make the models elbows not lie flush against the body when standing, walking etc and holding a weapon?

the models do feature hydration packs some non descript and some the camelbak hawg hydration packs although i was thinking of trying to recreate the camelbak mule too. Most of the models have d-rings attached to their vests, i think i will attach scissors to a couple of models, not just the medic to add some variety to the gear as i am sick of always seeing the same loadouts lol.

This post was edited by daveygary1979 (2011-04-18 17:09, ago)


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#39 Posted at 2011-04-18 17:01        
     
Not seen this in ANY models as of yet in the whole of ArmA2/OA ... even the ACE2 units!
its a problem that seems cant be fixed! another one is where the gun disapears in the shoulder
of the unit instead of resting in his shoulder! good luck with that one mate.

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#40 Posted at 2011-04-18 20:31        
     
dave you can not upload to the site a beta version of the units??

This post was edited by DarkXess (2011-04-19 00:29, ago)


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#41 Posted at 2011-04-18 21:38        
     
nope

Added 3 hours 52 minutes later:

i have also managed to recreate the camelbak mule today ( I WILL BE USING THIS lol)

not had time to put it in game yet but i am trying to get it done tonight!












This post was edited by daveygary1979 (2011-04-19 01:30, ago)


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#42 Posted at 2011-04-19 05:20        
     
Hey mate, something that many mods are not doing these days is creating a really cool/nice looking
sniper unit! and also more generic in terms of everyday warfare where the lads in warzones wear stuff
all out of look from the original uniform, for example the camo netting on helmets! there is none in any
mods, also the shemagh and keffiyeh mind adding some to other out of place units?

What id really like to see though is a really NICE sniper! the BIS ones are terrible and no one has
yet made a decent one. Also the camo netting on a helmet something like this.

Dark (oh, thanks for the camal pack request) hehe

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#43 Posted at 2011-04-19 14:38        
     
Looks good man they're coming along nicely.

Would be sweet to some different footwear on them, possibly some Merrells?

Looking forward to the release of these.


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#44 Posted at 2011-04-19 20:50        
     
so here are the final versions of the models ingame (i hope lol)!


































This post was edited by daveygary1979 (2011-04-19 21:11, ago)


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#45 Posted at 2011-04-19 21:13        
     
Looking great! Anticipating the release!





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