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In-game name: DarkXess

#1 Posted at 2011-05-28 21:09        

Other Arma 3 information topics:

ArmA 3 - Confirmed Features / Information & Media Coverage

Use this thread to post information and Confirmed features of Arma 3.
I will update the first post with new information once it's posted here. PLEASE keep it civilized and on topic.
If you mentioned something new and it's not added to the list by the end of the day, PM me with the info.
(give the source to your confirmed findings also, any posts not related to this thread will be deleted)

All information newer then a week will be blue.



OS: Windows Vista SP2 / Windows 7 SP1
PROCESSOR: Intel Dual-Core 2.4 GHz / AMD Dual-Core Athlon 2.5 GHz
GRAPHICS: NVIDIA GeForce 8800GT / ATI Radeon HD 3830 / Intel HD Graphics 4000
DirectX® 10
HARD DRIVE: 15 GB free space
HARD DRIVE (ALPHA): 10 GB free space
AUDIO: DirectX® compatible on-board
OTHER: Internet connection and free Steam account to activate


OS: Windows Vista SP2 / Windows 7 SP1
PROCESSOR: Intel Core i5-2300 / AMD Phenom II X4 940
GRAPHICS: Nvidia GeForce GTS 560 / AMD Radeon HD 7750
DirectX® 11
HARD DRIVE: 25 GB free space
HARD DRIVE (ALPHA): 20 GB free space
AUDIO: DirectX® compatible soundcard
OTHER: Internet connection and free Steam account to activate

NOTE Pettka has confirmed that PhysX in Arma3 works fine on systems with ATI/AMD cards. PhysX will be handled by your CPU(processor) and not your GPU (video card)
| Estimated release date : Q3 2013 |
ArmA 3 will be STEAM exclusive

Game features :

Game engine:
  • Physical simulation & improved animations:
  • The game will make use of PhysX 3 for player, vehcile and other interactions
  • Volumetric clouds
  • The net code is being optimized.
  • 4 times more detailed ground textures
  • Improved Data-Streaming
  • Improved micro AI and path finding
  • Improved water simulation (visually as well as physically)
  • Blending from animations to rag doll
  • Higher particle limit
  • New lighting tech/HDR ( JC twitter feed)
  • JAVA
  • Render to Texture
  • Improved lighting tech
  • Stereo sounds for weapons and vehicles estimated to use around 50 samples for their engine and exhaust, and 20 samples for the wheels on differing terrain.
  • New system of hearing weapon reports at different ranges, with distance attenuation and filtering
Artistic direction:
  • The game will feature more powerfull sounds, similar to popular sound mods.
  • The sources for much of the audio are also more authentic. Ambient sounds such as the sea, insects, winds, footsteps, etc have been recorded on Lemnos.
  • Heat haze effect for fires and engines
  • Smoke will be dynamic
Game play:
  • Customizable Soldier Load:
  • Choose your uniform (2), assemble your weapon kit, change your load out, get loaded up.
  • Multiplayer Gameplay:
  • Challenge both cooperative & competitive scenarios with full support of dedicated servers for both Windows and Linux.
  • Completely Extensible & Moddable:
  • Design & create countless customizable scenarios using the intuitive & easy-to-use mission editor.
  • Underwater operations now supported (2)
  • HALO
  • All the buildings on Lemnos are enterable and can be destroyed. .
  • Weapon modification on the fly is now possible.
  • Action menus will be improved
  • Helicopter sounds will be on par with the ones in TOH.
  • The Mk8 SDV will have a periscope.
  • The player will be able to attach explosive charges to enemy boat hulls and other vehicles.
  • The player will be able to remotely operate mortars .
  • Helmet mounted cameras
  • Objects like tactical vests will have weight and different carrying capacities as well as different protection values.
  • Headgear will offer different levels of projectile protection.
  • PvP will be improved.
  • The game will feature an improved wounding system (no specifics for as of yet)
  • Improved MP interface
  • Improved command interface
  • The player will be able to wear civilian clothes :D
  • Hands now move with the steering wheel.
  • Different muzzle flash samples
  • Grenade launcher zeroing works like in real life.
  • There will be a drop down menu in the editor where you can customize your soliders gear such as camo,headgear,eyewear, balistic vest and backpack.
  • Fast-roping will be sported by the engine
  • Shock waves will be simulated.
  • Different camo-types ( urban etc)
  • Your load out will affect your mobility- enhanced fatigue system. The more you carry the faster you will become fatigues and this will affect your aim.
  • Improved UAV's
  • Improved artillery system- set the angle etc manually
  • Vehicles can now be towed.
  • Micro UAV's that can be deployed on a squad level.
  • Some weapons platforms can be operated remotely and some can function on their own.
  • All the stationary armament can be dismantled and transported by troops or vehicles.
  • The MP chat system will be improved.
  • Working mirrors and MFD's
  • Underwater combat is now possible
  • Movement and aiming has been improved
  • Several new firing stances such as shooting while prone on the back
  • The ToH flight model will be the default flight model for all the helicopters and will be used in the SP campaign as well.
  • Weapon stations can now be used both in full screen (ArmA 2 style) and PiP mode.
  • Ability to switch between optical scopes and mounted collimator/combat sights a.k.a dual mode optics
  • Mission briefing module in the editor
  • Blood loss will be simulated, including blood trails
Sort of confirmed/developer wishes:


Clocking-in at 270 km2, Altis truly is the star of Arma 3. From expansive cities to rolling hills, from wind farms to solar farms, whether steamrolling your tank across the southern plains, or waging asymmetric warfare from the northern hills, the Altis landscape lends itself to some of the most detailed locales and varied engagements.

With rugged terrain, expansive forests and a man-made airbase, Stratis offers a wealth of opportunities with which to wage war. Take to the skies in an attack helicopter, or fight on foot across this 20 km2, near-future battlefield. The choice is yours.


Tensions rise as NATO and Iranian forces stand-off in the Aegean: the strategic fault-line between crumbling European influence and a powerful, resurgent East. But when a key radar facility drops off the grid, a Greek flashpoint risks escalating into global conflict.

Caught up in a situation beyond their control, a botched withdrawal traps men of the US 7th Infantry Division and a clandestine group of UKSF operators in a fight for survival. With only a crippled local resistance to turn to, they must rapidly adapt to overcome an unforgiving environment and defeat a brutal enemy.

Background story:

Blighted by the long tail of a deep-rooted economic crisis and sliding toward the threshold of war, beleaguered NATO member-states stand weakened against an ambitious, resurgent Iran.
Flooded with profits from the rich export markets of a resource-thirsty SE-Asia and the rising price of oil, bolstered by strong ties with China and strategic entente with Russia, Iran sought to expand its influence.
Deployed under the auspices of a swift humanitarian response, Turkey – decimated by a series of devastating and unprecedented natural disasters – fell within months to ruthless Iranian Armed Forces. Iran’s aggressive expansion – spilling over into Greek sovereign territory – was brought to a halt in Rhodope Prefecture with the ratification of the Jerusalem Peace Accord of 2034, which crystallised a new strategic front along the shorelines of the Aegean Sea.
With the US locked into its own proxy-wars against aggressive Chinese expansionism in the Pacific, with each year more member-states leaving NATO on the promise of Russian oil, the fragmented alliance faces the growing risk of a global conflict that they can ill-afford.

Check the official ArmAverse timeline for more info.




Land: Air: Sea:


P07 (CZ P-07 Duty)
ACP-C2 (Modern Colt 1911)

Submachine guns: Assault rifles: Snipers rifles:
Shotguns: AA/AT/GL Launchers:
  • XM 25
  • N-LAW
  • RPG-42 Alamut
  • Titan [AA/AT]
Machineguns&LMG's: Mounted weapons: Special weapons:
  • Bounding mines(jumping)
  • Trip wires
  • Directional claymores
Weapon attachments: (click me)
  • Collimator sight
  • Combat optical sight
  • Sniper sight
  • NVG sight
  • FLIR sight
  • Flash hider
  • Sound suppressor
  • Flashlight
  • Laser marker
  • Mark 4 HAMR
  • Hybridsight
  • Mk 17 Holo

Clothing & Tactical gear: Munitions:
  • 6.5x38 mm bullets
  • Laser guided mortar shells
  • Smoke mortar/artilery shells
  • Ilumination(flare) mortar shells
  • Caseless ammunition
  • AIM-132 ASRAAM
  • Multiple types of 45 mm rockets ( in AA,AT,AP)
  • Naval mines
  • Cluster bombs

Box art:
New packshot on 2013-03-01:

This post was edited by DarkXess (2013-06-14 10:13, ago)

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Author Message

Posts: 20682

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Country: nl
Location: The Netherlands
Age: 44
In-game name: Foxhound

#2 Posted at 2012-06-24 10:28        

Arma 3 Press Coverage 2011 / 2012

This post was edited by Foxhound (2013-03-06 08:51, ago)


Author Message

Posts: 20682

Level: Super Admin

Country: nl
Location: The Netherlands
Age: 44
In-game name: Foxhound

#3 Posted at 2013-03-06 08:50        

Arma 3 Press Coverage 2013

This post was edited by Foxhound (2013-08-07 09:25, ago)