This is a story about inhabitants of Pustoshka Town. They have organize a militia to protect the town against the infected, but situation is hopeless. UN forces is hastily fleeing the country, and there's no one who bothered about this small town. From this moment you must to take matters into your own hands.
One of the UN Land Rovers get into an accident and now you got some essential information for survival.
Nonlinear gameplay: 6 ways to rescue from Chernarus.
Friendly NPC's: lonely soldiers or even small UN base left behind.
Limited ammo, unlimited zombies — time is essential.
Random spawned hordes (every few minutes).
Zombies are often run in zig zags, avoiding fire.
More players = more chances to win. You even can divide into smaller groups to increase (or reduce) the chances of rescue.
Good zombie pathfinding: you can run, but you can't hide.
Silent Hill-style fog.
Extract the .pbo file(s) to your ArmA2\MPMissions folder for multiplayer/coop.
Extract the .pbo file(s) to your ArmA2\Missions folder for singleplayer.
Credits & thanks:
Mission is mostly based on the scripts (and sounds, and all other stuff) of the Chernarus Apocalypse
. Plot is slightly different.