Yeah, I'm not sure now either, but at least he has two options, hehe
Added 4 hours 45 minutes later:
I think I've cracked it.
If you have everything Mikebart, install this pbo into your addon folder and you should get the tree available in your editor.
It's a very small config.cpp file that show the editor the Ulmus Trees. Currently with the elmIcon.
I'll continue to work on this so that everything Mikebart is available (tidy it up nicely for release)
Added 5 hours later:
I have created an editor placement pbo for Mikebarts trees, rocks and clutter
It throws up a cannot load texture cluttergrass2_no.paa
, but is otherwise fine
Requires ManaIsland I think, to work properly. Plus his rocks and trees, possibly his English Elm too
as this is just config.cpp files that direct the in-game editor to the objects folders
Added 22 hours 30 minutes later:
Updated to make trees and bushes destructable.
Fixed Rocks to undestructable.
Removed mb_c_grassLush_NM (throws errors)
Only problem is that some clutter objects are HUGE (not scaled correctly)
It's as much as I know how to do, someone else will need to take over...