Okay so I was wandering around through the BIS mission files and I saw that they used a script for saving a unit's identity so that it didn't change appearance nor voice when it was spawned again.
There's a mission open in the Editor.
A unit is added to the scene. Let's call him Bob.
Now, I know there's a way to 'save' his unit data and use it in a SQF script so that when you spawn another unit, if you tell that unit in it's init line to load up Bob's ID data, it would automatically change to Bob. So now we'd have 2 Bobs.
Question: How do I go about saving a unit's data and using it in another units init line?