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#1 Posted at 2011-08-12 11:36        
     
Best stable addons for standalone Arma 2 Co (update 02-26-2014)

LIBRARYS:
@CBA ( http://dev.withsix.com/attachments/download/15957/CBA_v0-8-3.zip )
@CBA_OA
@CBA_A2
---------------------------------------------------------------------------------------------------------------------------------------
MULTIPACKS:
---------------------------------------------------------------------------------------------------------------------------------------
MAPS:
---------------------------------------------------------------------------------------------------------------------------------------
UNITS:
----------------------------------------------------------------------------------------------------------------------------------------- WEAPONS:
---------------------------------------------------------------------------------------------------------------------------------------
TRACKED VEHICLES:
----------------------------------------------------------------------------------------------------------------------------------------- WHEELED VEHICLES:
---------------------------------------------------------------------------------------------------------------------------------------
CHOPPERS:
---------------------------------------------------------------------------------------------------------------------------------------
PLANES:
---------------------------------------------------------------------------------------------------------------------------------------
SHIPS:
---------------------------------------------------------------------------------------------------------------------------------------
RETEXTURES:
@ADO_BOUSSOLE ( http://www.armaholic.com/page.php?id=14602 )
@WATER_COLOUR_MOD_ARMA2_ANZACSAS ( http://www.armaholic.com/page.php?id=14395 )
(litebluewater2.pbo)
@PARTIAL_NVGOGGLES_DIRTY ( http://www.armaholic.com/page.php?id=6188 )
@AZC_GPS ( http://www.armaholic.com/page.php?id=16093 )
---------------------------------------------------------------------------------------------------------------------------------------
GAMEPLAY:
@JTD_FLIES ( http://www.armaholic.com/page.php?id=9520 )
@TGW_VEHICLE_FIXES ( http://www.armaholic.com/page.php?id=12127 )
@BALCA_CE ( http://www.armaholic.com/page.php?id=11265 )
@BALCA_RELOADER_OA
(balca_CE.pbo+balca_reloader_OA.pbo)
@AEG ( http://www.armaholic.com/page.php?id=15178 )
@ASR_DISABLE_CURSOR_TEXT ( http://www.armaholic.com/page.php?id=8504 )
@MAPPLUS ( http://www.armaholic.com/page.php?id=8450 )
@GDTMOD_JAVELIN_ARMA2_v102 ( http://www.gdt-server.net/www/download.php?fileID=22 )
@TRUEUSER ( http://www.armaholic.com/page.php?id=12715 )
@PVPSCENECOTWEAKS ( http://dev-heaven.net/projects/pvpscene-tweaks/files )
@COSLX ( http://www.armaholic.com/page.php?id=15379&highlight=COSLX )
@GL4 ( http://www.armaholic.com/page.php?id=8848&highlight=GL4 )
@TWO_LIGTHS_BEAM ( http://www.armaholic.com/page.php?id=16582&a=dl )
@MAO_SMK_ANIM ( http://www.armaholic.com/page.php?id=17861&highlight=SMK%2BLITE )
@C1987_CIGARETTE_S_OA ( http://www.armaholic.com/page.php?id=12669&highlight=1987%2BCIGARETTE )
---------------------------------------------------------------------------------------------------------------------------------------
@COSLX removed .PBOs:
slx_ace_fixes.pbo (no necesary)
slx_ai_diff_armor_balance.pbo (removed for more realism)
slx_ai_difficulties.pbo (removed because AI aiming too bad)
slx_alpha_numbers.pbo (included in @gl4)
slx_alpha_teams.pbo (included in @gl4)
slx_anim_grenadethrow.pbo (included in @gl4)
slx_cannonsmoke.pbo (included in @gl4)
slx_cartriges.pbo (optional)
slx_explosiondust.pbo (included in @gl4)
slx_gunsmoke.pbo (included in @gl4)
slx_lights.pbo (optional)
slx_melee.pbo (optional)
slx_melee_give.pbo (optional)
slx_mod_man_armor.pbo (removed for realism, deadly shoots)
slx_modweapons_3d_optics.pbo (redundant)
slx_modweapons_mgreload.pbo (optional)
slx_optics_3d.pbo (redundant)
slx_radar.pbo (included in @AllPvPsceneCOTweaks_2010_11_22)
slx_rpg7.pbo (redundant)
slx_t72_destroyed.pbo (with @gl4 isnt good)
slx_tanksmoke.pbo (included @gl4)
slx_uav (for compatibility)
slx_wounds_ais (included @gl4)


@pvpscenecotweaks .PBOs INCLUDEs:
CarsFasterOffroads_Gameplay_C_PvPscene.pbo
DisabledAirLockForVikhr_Gameplay_C_PvPscene.pbo
DisabledBallisticsComputer_Gameplay_C_PvPscene.pbo (@BALCA use)
DisabledLoadingScreenImage_Visuals_C_PvPscene.pbo (performance)
DisabledLockCursor_Gameplay_C_PvPscene.pbo
DisabledPeripheralVisionBloodTexture_Visuals_C_PvPscene.pbo
DisabledPeripheralVisionCueTexture_Visuals_C_PvPscene.pbo
DisabledPeripheralVisionEnemy_Visuals_C_PvPscene.pbo
DisabledPeripheralVisionFriendly_Visuals_C_PvPscene.pbo
DisabledPeripheralVisionNeutral_Visuals_C_PvPscene.pbo
DisabledPPEffectsForVehicles_Performance_C_PvPscene.pbo
DisabledPPEffectsForWeapons_Performance_C_PvPscene.pbo
DisabledStartEngineOnTurretMovementForTanks_Gameplay_C_PvPscene.pbo
DisabledWeaponLockVehicles_Gameplay_C_PvPscene.pbo
EnabledZoomForBinocularAndLaserdesignator_Gameplay_C_PvPscene.pbo
ExtraCursorForAirUnits_by_Rg_Gameplay_C_PvPscene.pbo
ImprovedExtCameraPositionForTanks_Gameplay_C_PvPscene.pbo
ImprovedSpeedOnGravelRoads_Gameplay_C_PvPscene.pbo
MovedRadarToTopCenter_Visuals_C_PvPscene.pbo
ReducedVehicleHUD_Gameplay_C_PvPscene.pbo
RemovedRadarOfGroundUnits_Gameplay_C_PvPscene.pbo
SingleWeaponModeFirstForAK_Gameplay_C_PvPscene.pbo
TweakedTurretRotationSpeeds_by_Rg_Gameplay_C_PvPscene.pbo
VehicleWeaponLockTimeMoreDelayed_Visuals_C_PvPscene.pbo

@trueuser include:
trueuser_igui_hud_black.pbo
trueuser_igui_theme_truemods.pbo
trueuser_skybox_bluer.pbo
trueuser_skybox_nomountains

Future adding:

Temporal removed:
@dagger

download: SIX UPDATER
http://www.armaholic.com/page.php?id=13213

download: Arma Launcher (better addons manager)
http://www.armaholic.com/page.php?id=8241

download: Patch 1.60
http://www.arma2.com/supply/game-updates/756-arma-2-combined-operations--operation-arrowhead--reinforcements-patch-1/download.html

download: Patch 1.62
http://www.arma2.com/supply/game-updates/803-arma-2-combined-operations--operation-arrowhead--reinforcements-patch-1/download.html

download: ACR Lite
http://www.arma2.com/supply/game-updates/805-a2co-compatibility-mp-patch--acr-lite-/download.html

This post was edited by PFC Magician (2014-02-27 03:41, ago)


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#2 Posted at 2011-08-12 13:35        
     
What exactly is this? Is this a list of addons/mods which you use at the same time and while used together do not conflict? Or is it a list of must have addons?


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#3 Posted at 2011-08-12 17:28        
     
hi
this a list of addons/mods which use at the same time and while used together do not conflict, well have small slx bug when kill people with m2 mg, lost texture appears.But all work fine and close to simulations,needs include ASR Disable Cursor Text by Robalo [AS]
Always tests in armory, missions, campaigns, open research and share with the comunity.

This post was edited by PFC Magician (2011-08-12 17:38, ago)


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#4 Posted at 2011-08-12 17:36        
     
Might be ok for singleplayer but never for multiplayer, first the server has to accept you having all those mods, second even if you got in, after a while you would crash the server....


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#5 Posted at 2011-08-12 21:20        
     
# VIPER[CWW] : Might be ok for singleplayer but never for multiplayer, first the server has to accept you having all those mods, second even if you got in, after a while you would crash the server....

i play online without mods, or with ace.

Enhanced single player campaigns:
Soldiers of Valor: Task Force 94 (@) http://www.armaholic.com/page.php?id=14028
Seal Team 6 DEVGRU (@) http://www.armaholic.com/page.php?id=14481
Operational Detachment Delta - RH (@) http://www.armaholic.com/page.php?id=13215
Joint Operations - BAF (@) http://www.armaholic.com/page.php?id=11946
Namalsk Crisis (@) inclue in @NC
Operation Purgatory (@) include in @FDF_MOD

Missions:
Martyrdom (@) http://www.armaholic.com/page.php?id=14946
A long night of terror (@) http://www.armaholic.com/page.php?id=15015

This post was edited by PFC Magician (2011-08-26 22:02, ago)


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#6 Posted at 2011-08-12 22:44        
     
Maybe you should (of) outline(d) that so people know.... ;-)


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#7 Posted at 2011-08-13 19:50        
     
Seems a decent enough thread for ones who like to have many, many mods all at once and
have a good non bugged game-play. Would be better to add the links of the addons you have
mentioned too, if you want I could edit your post and help you out, just pm me if your interested.

Good job so far anyways.

1st - Check The Rules! 2nd - Use The Search!

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#8 Posted at 2011-08-13 21:09        
     
If you do that also edit the title, so it is known that it is only for SP.


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#9 Posted at 2011-08-13 21:33        
     
I will try the new @mma a great addon but javelin launcher.....need some tests about this.


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#10 Posted at 2011-08-13 22:33        
     
Miscellaneous:

@JTD_FLIES
@SMK
@LANDTEX
@STMOVEMENT
@BLASTCORE_VISUALS
@SLX
@FNC_BALLISTICS
@FNC_SCOPES
@TGW_ZEROING
@TGW_VEHICLE_FIXES
@INF_STEALTH_RECOGNITION
@TCP_RF
@MAPPLUS
@PVPSCENECOTWEAKS
@SAP_CLUTTER

all already in CoWarMod.
@COWARMOD

This post was edited by DarkXess (2011-08-14 07:42, ago)


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#11 Posted at 2011-08-13 22:45        
     
Yeah!! that's basically what COWarMod is right, a host of all the great mods all sourced into one package... :-)


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#12 Posted at 2011-08-14 08:31        
     
Yes, COWarMod like the Arma2, and Arma versions of WarMod are customizable Compilation mods.
COWarMod being the biggest as it has 223 addons /mods and tweaks. and again the mod is customizable that being what you download and when you download I highly urge anyone to review the readmes, and know what they are getting into, as there are a few addons and mods you have to setup in terms of controls, amongsted other things. somewhat like ACE.

This is not the mod you can just install and play right off the bat, you need to know whats going on. I have had alot of questions about various things, features, issues, whatever and had posted my answer and have setup a faq on my website for all that have been answered seen here:
http://warmod.webs.com/apps/faq/


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#13 Posted at 2011-08-14 10:35        
     
# Günter Severloh : Yes, COWarMod like the Arma2, and Arma versions of WarMod are customizable Compilation mods.
COWarMod being the biggest as it has 223 addons /mods and tweaks. and again the mod is customizable that being what you download and when you download I highly urge anyone to review the readmes, and know what they are getting into, as there are a few addons and mods you have to setup in terms of controls, amongsted other things. somewhat like ACE.

This is not the mod you can just install and play right off the bat, you need to know whats going on. I have had alot of questions about various things, features, issues, whatever and had posted my answer and have setup a faq on my website for all that have been answered seen here:
http://warmod.webs.com/apps/faq/


yup...cowarmod is masive mods compilation...this is open mods research very useful for you Günter Severloh, analize the configuration in cowarmod are repeatly scripts, or incompatibility with some singleplayer compaigns or missions.In this research seekaiming to more realistic, simulation experince singleplayer game but trying to no lost performance a base full compatibility with all single player mode game, and what new mods work even if not work comunicate with autor of mods, example: @lingor rigth now have correct water color make full compatibility with @WATER_COLOUR_MOD_ARMA2_ANZACSAS, thanks to Prowler for suppot and IceBreakr for fix.

Added 16 minutes later:

# DarkXess : Seems a decent enough thread for ones who like to have many, many mods all at once and
have a good non bugged game-play. Would be better to add the links of the addons you have
mentioned too, if you want I could edit your post and help you out, just pm me if your interested.

Good job so far anyways.


All links mods are in armaholic or sixupdater, @nobaf by Mr Burns, submited to armaholic 2011-08-06 by me ;) and @pvpscenecotweaks from http://dev-heaven.net/projects/pvpscene-tweaks/files

This post was edited by PFC Magician (2011-08-14 14:44, ago)


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#14 Posted at 2011-08-14 12:04        
     
PFC Magician :
@SLX:
http://imageshack.us/f/833/slxz.jpg/

@pvpscenecotweaks:
http://imageshack.us/f/819/pvpscenecotweaks.jpg/

Try my lists, functional and accurate.
@SLX: (In COWarMod)
http://warmod.webs.com/slxincowarmod.htm

@pvpscenecotweaks: (In COWarMod)
http://warmod.webs.com/tweaksincowarmod.htm

PFC Magician :
more important mods:
http://imageshack.us/f/14/modsllist.jpg/
more important mods, looks like every mod you have, what is it were supposed to do with this?

@cowarmod (dismembert):
http://imageshack.us/f/708/cowarmod.jpg/
this has nothing to do with dismemberment, only one file that has dismemberment which is SLX_Wounds.pbo

Based on what im seeing your trying to do is make COWarMod compatible with everything else.
I built CoWarMod really for standalone, as I said in my own release thread for CoWarMod it works fin on its own, I play both sp, and mp and I have no troubles. I also play it with many other mods and dont get any problems, most of the time Im on my own gameserver which by the way CoWarMod does not need to be on the server, only if a mod contains units and such does it need to be.

Personally Im not really interested in making my mod work with everything else, if you want to go ahead, all i care about is updating what i have and awaiting the release of Arma3.


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#15 Posted at 2011-08-14 12:50        
     
this can return to cowarmod:
@landtex
@stmovement
@inf_stealth_recognition
@mapplus
@sap_clutter

but this one not:
@smk (for future update i have sinchro with sixupdater)
@blastcore_visual (for future update i have sinchro with sixupdater)
@slx (altered)
@pvpscenecotweaks (altered)
@tgw_zeroing (separated for future updates)
@tgw_vehicles_fixes (separated for future updates)
@fnc_ballistics (separated for future updates)
@fnc_scopes (altered)

note:change cowarmod (dismembert) for cowarmod(altered) because that i wanna say i mean, is your compilation but mofificate for better work in campaigns and missions