# DeltaHunter24 :
Dostop chopper; chopper land "LAND"
You just missed the first part :)
Cheers but the "DoStop" makes the crew shutdown the helicopter. For the effect I wanted (land, passengers only get out, take-off back to base) the "Transport Unload" was the one I was looking for.
Having tested it throughly (it works and is a thing of beauty) I now have 6 TF160 SOAR Blackhawks each with 8 DF onboard as the assault force landing about 150m from the Oil Refinery (which is being prep'd for demolition by 30+ Takistan Militia), 2 HC4 Chinooks each with 24 Brits landing 30sec later about 250m away as reinforcements and perimeter guards (from the 60+ militia stirred up by the assault who make their way from a local village), 2 TF160 SOAR Blackhawks each with 8 DF Fast-Roping in as a cut-off groups 100m behind the Refinery (ground unsuitable for landing) and 2 MH-6 Littlebirds as a flying Distraction to keep the enemy gunners occupied while the landings take place. After dropping off all their tropps all the Helicopters RTB except the Littlebirds. There's even some "Murphy's Law" added as sometimes a few of the Helicopters will crash into one-another as I've grouped things so it's tight (adds more realism and repeatability as you never know if everything will land OK).
All I've left to do is add end triggers (100% of demolition group and 80% of enemy reinforcements dead) and tweaking little bits til I'm happy.