The right direction is to be honored that someone enjoyed your mission so much they wanted to play it on their own servers. The ArmA community didn't get to where it was by having people be selfish and unwilling to share and it's pretty disappointing that you feel the way you do.
You can encrypt a file so that you can't unPBO it like the PMC stuff, but it can still be played by anyone with it. I suppose you could build in a specific add-on to the mission that you and yours only have so that people can't connect to it without it. I'm not aware of any way to prevent it from being run on any particular server otherwise, mostly since that concept is so anti-ArmA that it never occurred to me.
I quite understand this, but its not the fact that they have the base mission, its the fact that they have the mission with hours of our code, and the fact they have refused to take down the mission when asked.
If anyone knows of further action that could be taken asides from locking the mission file to stop future use, this would be much beneficial.
I do not think you understand it at all. It does not matter how much time you spend developing a mission. What you are trying to accomplish is, in fact, selfish. This type of mentality has grown recently in A2 and it is disgusting. However, outside of flaming you for having the wrong mentality, I will give you some advice.
Only the game developers deserve the rights to copyright and encryption as they please. Mission developers, if they so choose, may utilize "branding" in their missions to show authenticity. This means you create things within the mission that reflect you or your teams developmental efforts. Examples include in-game dialogs with your clan emblems and such. Other examples include statements in briefings or notes within the game. Branding can take on several methods.
Most importantly, Pirin said it best... you should feel honored that someone is hosting your mission. If you are concerned about everyone flocking to their server rather than yours, you should do everything you can to ensure your server is administrated "better" than theirs. It is a reflection of a "service" mentality. Serve the players and your server should get populated as long as the mission is fun.
There is nothing you can do about protecting your mission 100%. Instead of fighting this fact... try to embrace it and build your missions with the intention that others will want to host it and give you the kudos for building it. I have spent 2 months on a mission and will probably spend another 2 months finishing it. So, I understand what you "feel" about the time spent coding. The difference is, my mission is being built to be shared... complete with read me files and explanations of the majority of the scripts so that even a server admin can change a few things, including my branding, and host the mission on their server.
I truly hope you have a change of heart about your missions because your mentality regarding ownership is like poison and creates dissension within the community.
Thats how I see it just being selfish. Why cant you understand that people enjoyed your missions/scripts so much they would like to use them. I dont think you know how much you actually help other people out with their missions, because you already have the scripts and such made. Which is why I am led to believe your being selfish so much you cant even see that your talent is inspiring other people to do what you did. Besides you have to think of the people that dont know how to script even after reading tutorials. The best way to learn "Scripting" is by taking apart missions and files and figuring it out how they all work.
I know for a fact you didnt make every single mission/script using just your brain I am sure friends/Armaholic/Bis helped you with a ton of things. Just take a look at what your saying, everything your wrote says "I am Selfish and I don't want to share". I hope you have a change of Heart one day.
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