Hello, World! I am Blaze and I am also one of the main creators of Prison Life.
So far it seems that no one knows of our little project, and accordingly, no one seems to know any details of Prison Life. So I am here to try and fix that.
To start off, Prison Life is an unofficial multiplayer game mode focused on the 'clash' between prisoners and guards. The Prison Guards are to try and keep prisoners... well... imprisoned. They are also supposed to enforce the Prison laws, and maintain stability (for example, breaking up fights within the Prison). Meanwhile, prisoners attempt to escape. Their main objective is to escape the Prison, and make their way to a safe hideout. From there, prisoners (who are then referred to as escapees) can gear up and arm themselves. Then, they return to the Prison, but with the objective of killing, harassing, or just distracting the guards in an attempt to free remaining prisoners. Upon death, escapees revert back to being prisoners again.
This game mode is a 'port' (if you will) from the unofficial game mode called "Prison Mode" from a PlayStation 3 exclusive game called Metal Gear Online, which was the same at heart, but extremely underdeveloped due to its... unofficial-ness.
Because Bohemia Interacive has armed us with such a powerful editor, we thought it would be possible to not only port the game mode, but also upgrade it, update it, and add more depth to it.
Our Prison Life mode (as the name implies) also takes some influence from Island Life, Zargabad Life, and (more or less personally) Urban Life's Takistan Life. Prison Life, like Takistan Life, is supposed to be an ongoing server that does not have a definitive end like a Special Operation might. Also like other Life servers, players can go about procuring items, namely food, medicine, and sleeping bags, which are meant to help the player (or in some cases, keep them alive).
We hope to make Prison Life as deep and replayable as possible, and we are open to (reasonable) ideas, suggestions, contributions, and any advice you all have to offer. We especially would appreciate it if you could point us toward something that would allow us to host Prison Life as a 24/7 dedicated server, as we do not yet have one of our own. Also, if you happen to have any experience creating in-game menus, help would be much appreciated, as it would make gameplay smoother.
I hope to see Prison Life release around the end of October 2011, but that is only a rough estimate for now. Until then, sit tight for future announcements.
Also check out our unique, 3-section ArmA clan Delta Forks (pun intended) at https://sites.google.com/site/clandeltaforks/
Added 1 hour 22 minutes later:
Here are some current features of Prison Life.
- Prison Life for now will be exclusive to Operation Arrowhead and Combined Operations. The game will take place on the map "Shapur" which comes (free) with the British Armed Forces (BAF) Downloadable Content. If you are on Steam, you most likely got BAF for free already. If Prison Life is exceptionally successful, and we expand our clan, we may be able to create a version on Utes for ArmA 2 Free players.
- The prison has Guard Centers, a Garage, Guard Towers, a Cafeteria, a Workshop, a Headquarters, Guards Barracks, and a lovely courtyard. Guard Centers are designed for guards, and contain ammo, backpacks, and a field hospital. The Garage (as you might have guessed) has vehicles for pursuing escaping prisoners, or putting down riots. The Barracks are for guards, where they can (hopefully) safely sleep. The Guard Towers are designed for guards to keep a look-out for armed escapees, and for escaping prisoners. The Workshop is for prisoners, where they can craft various items. Meanwhile the Cafeteria is for serving food for prisoners at lunchtime, and the courtyard is for Roll Call.
- The prison also conatins an Execution area, for Formal Executions.
- A "Needs" system that creates needs for players, such as the needs to eat, sleep, take leaks (couldn't find any politer way of saying that) and get medicine when ill.
- Special Items, such as food, medicine, and sleeping bags. Food is used to get rid of hunger or starvation (as you might have figured), medicine is used to recover from illnesses, and sleeping bags are used to sleep anywhere. These items are special because they do not require you to travel to an eating area, field hospital, or stationary bed to recover. Instead, they can be used on the spot wherever you may be. The trade-off though is that these items (except the sleeping bag) are expendable, and are lost upon death.
- A "CQC" (Close-Quarters Combat, not to be mistaken for CQB, or Close-Quarters Battle) System which allows prisoners to stun or use melee weapons on guards, and allows guards to restrain prisoners. Stunned guards may be revived, but will wake on their own after a while if they are not revived by someone. Meanwhile, restrained prisoners may be disarmed, teleported back to prison, or released by guards.
- A Workshop area that allows prisoners to "craft" items, like food, sleeping bags, as well as melee weapons, pistol parts, and ammo. The crafting system includes upgrading craftable weapons, but has a risk and reward concept. Upgrading your weapons have a chance of upgrading the weapon to the next level, but also a chance of breaking the weapon and losing it altogether.
- An Escapee Hideout, a safe, secure hideout for prisoners to escape to, and arm themselves at.
- A time system that changes the weather and time of day of the game. Four (4) real hours is one (1) game day. 06:00 to 06:15 is Roll Call. 12:00 to 12:30 is lunchtime. If the day is an event day, the event lasts from 06:00 to 18:00, with Roll Calls and lunchtimes overriding the events temporarily.
- An Events concept, where every 5 game days is a Roaming Day, in which prisoners are allowed to roam about the Prison. This means that they get time outside of their cells, and are allowed to move about. They are still, however, prohibited from being on rooftops, Guard Towers, Guard Barracks, Guard Centers, the Prison Headquarters, or the Garage. Besides Roaming Days are Workshop Days (every 4 days) where prisoners get almost the whole game day to craft items at the Workshop.
- Daily events such as Roll Call in the courtyard, and lunchtime. During Roll Call, prisoners line up and sound off in the courtyard while guards try to figure out who escaped during the night and who is still present. During lunchtime, prisoners are served food in the cafeteria.
- An alarm system that spans across the entire prison.
- A radio system where you can dance if you want to, where you can leave your friends behind, 'cause your friend don't dance, and if they don't dance well they're, no friend of mine...
Also features all the ArmA 2 Operation Arrowhead songs (including the PMC and BAF songs).
- Local vendors in the town of Shapur who trade various items (everything from medicine to Uzi's) for food or other items.
- A Riot Control Center containing advanced vehicles and weaponry for guards to use in the case of serious riots (or other events requiring force).
- A prison lockdown system that temporarily locks down the entire prison. No way in, no way out.
Or maybe there are a few ways out... You'll just have to find out.
- A "Hunter Team" of elite guards given the responsibility of hunting down escapees. Hunter Team members also get access to special weaponry as well as special gear.
- Combat Steroids that completely heal the user, and make them immune to direct damage for 4 - 6 minutes. However, these Steroids also have a chance of immediately poisoning you as well...
Features in development or conception:
- A "give" system or trading system that allows players to give each other special items like food, sleeping bags, medicine, or melee weapons.
- A beta mode...
Please remember that any named features may be added, removed, or changed over the course of development. If you would like to see something on our "Features in development or conception" that isn't there, post a suggestion.