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#166 Posted at 2012-08-19 10:16        
     
# RammY : hey Major

I have a Short Questions
is it normal that after each update the list of russian backpack (ACE) becomes smaller and smaller?

i have the problem, that i now not finding the ACE_CharliePack_Flora (i think that was the name) and many other from the RU faction

anyway, nice to see that you update the mod constantly

ACE_CharliePack_Flora (classname) is Arc Teryx Charlie (displayname) it be belongs to USMC faction. In LEA select ALL in faction filter see all ruck.

There is indeed missing ACE backpacks in current update of LEA.

Added 2 minutes later:

# CaptainCappin : When I add an RPG-18 to my loadout I can't select any rockets for it, and it doesn't come with a rocket already loaded either.

Please fix this, the RPG-18 is my favorite rocket launcher.

If you use LEA with ACE mod checked it is perfectly normal. However in vanilla RPG18 got rockets witch are missing indeed. This is also the case for NLAW and M136. Will fix this in next update.


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#167 Posted at 2012-08-23 22:41        
     
#If you use LEA with ACE mod checked it is perfectly normal. However in vanilla RPG18 got rockets witch are missing indeed. This is also the case for NLAW and M136. Will fix this in next update.

No, I don't use ACE. Thanks for fixing this issue.


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#168 Posted at 2012-08-29 11:13        
     
Hey ACE seems to be adding new items with every update, and LEA has been outdated for some time. Is it possible to have a ACE Update or is that down to the ACE team?.


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#169 Posted at 2012-08-29 13:34        
     
I suppose I could always work on a temporary LEAL file until Major is able to update LEA him self, If you want to get a list of things missing that need to be added (classnames included) and I can get a temporary lea file going.

"All that is needed for evil to succeed is for good men to do nothing" - Edmund Burke
"You and I have the courage to say to our enemies, "There is a price we will not pay." "There is a point beyond which they must not advance." - Ronald Reagan

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#170 Posted at 2012-08-29 16:38        
     
# Sup3r6f0ur : I suppose I could always work on a temporary LEAL file until Major is able to update LEA him self, If you want to get a list of things missing that need to be added (classnames included) and I can get a temporary lea file going.

Your are welcome. I expect it will not be an easy task unpacking ACE and seeking for what's new...then redoing it for update n+1. Don't have time for this personally speaking.

This post was edited by Major_Shepard (2012-08-29 23:35, ago)


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#171 Posted at 2012-08-30 11:06        
     
First of all i looked at the changelogs, ACEX added the AEK pack Download link
Using a script player sideChat format["%1", items player]; I have got items I believe are missing as of today. Because I didn't unpack the files I can only get the screennames and classnames.

Mine marker - ACE_MINEMARKERS
SSWT kit - ACE_SNIPERTRIPOD
M15 Gas Mask - ACE_GLASSESGASMASK2_US
MFS ACE_GLASSESMFS

ACE_GLASSESGASMASK_RU is now named GP-5 Gas Mask

Hope this is useful.


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#172 Posted at 2012-09-03 08:44        
     
Is it possible to increase the time where LEA is ingame available, perhaps to 10min? what is meaned by "SD" weapons only?

Bugs?
When i switch backpack to the 3rd slot i cant open him anymore even i switch it back to normal position.
I use ACE. In your tool i can ultimate increase the first aid stuff but i dont see them ingame. Only if i place some in the normal inventory they switch to this icon based object for medic stuff. I also need to differ between normal 100g bandages and 200g bandages.


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#173 Posted at 2012-09-03 10:31        
     
# Numrollen : Is it possible to increase the time where LEA is ingame available, perhaps to 10min?

In the incoming new version of @LEA there is no more time limitation as long as player stay 100 meters around his spawn location: https://dev-heaven.net/issues/43075

what is meaned by "SD" weapons only?

Option that make display weapons equipped with a silencer into the lists.

Bugs?
When i switch backpack to the 3rd slot i cant open him anymore even i switch it back to normal position.
I use ACE.

Confirmed regression. Will be fixed in next release. https://dev-heaven.net/issues/44877
Thanks for report.

In your tool i can ultimate increase the first aid stuff but i dont see them ingame. Only if i place some in the normal inventory they switch to this icon based object for medic stuff. I also need to differ between normal 100g bandages and 200g bandages.

No problem here with ACE Stable release 1.13. I expect you use ACE from Six Updater witch is not supporter by LEA.


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#174 Posted at 2012-09-09 02:25        
     
LEA 1.3 Update 8 Build 1.3.64

--- Downloads ---
=> Check for Updates in the Help menu.

--- Changelog ---
Added: Mission Editor - new option for attaching the "Apply loadout" action on crates/vehicles etc. see see
Changed: @LEA 1.6 - no more time limitation in multiplayer game for player staying 100 meters around his spawn location.
Fixed: OA vanilla - missing ammo for M136, NLAW and RPG18
Fixed: ACE - missig backpacks
Fixed: ACE - can't open ruck when put on back since 1.3.63
Fixed: url for the LEA Wiki

This post was edited by Major_Shepard (2012-09-09 12:50, ago)


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#175 Posted at 2012-09-09 10:27        
     
Thanks again for the update :-)
News + downloadpage updated with the latest version.


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#176 Posted at 2012-09-09 14:51        
     
can you add in the new ace stuff. along with the new dlc? i just love those guns. also to get u a list of what has been added quickly you can try the mission proving grounds to get all the class name information. i hope that helps


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#177 Posted at 2012-09-09 15:15        
     
# kazenokizu : can you add in the new ace stuff. along with the new dlc? i just love those guns. also to get u a list of what has been added quickly you can try the mission proving grounds to get all the class name information. i hope that helps

The content of ACR DLC is available. In Help Menu select "Install new Addons" then Repository.
LEA only provice native support for ACE stable release.
Sup3r6f0ur may provide soon a new LEA addon for ACE Dev stuff.


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#178 Posted at 2012-09-09 15:27        
     
# kazenokizu : can you add in the new ace stuff. along with the new dlc? i just love those guns. also to get u a list of what has been added quickly you can try the mission proving grounds to get all the class name information. i hope that helps

The ACR Update is already avaliable. Open up the LEA Addons section, go to the Repository and download the ACR-Addon, then go to manage addons and tick it, you will then have the ACR-Side under 'Factions' and will be able to use their weapons.

About ACE, you have to know there are two ACE Releases. Stable, and Ongoing Develpment.
The latest ACE Stable version is already supported, and totally up-to-date - LEA does not support ACE Ongoing dev.
But hey, you could always add those items by yourself, all you need are the classnames.
I'll give you a quick tutorial on how to do this (since i've done it by myself)

1. Open LEA, go to the Help-Section, select 'Install new Add-ons'
2. In the new Window, click on 'New', a window pop up where you will have to type in your add-ons' Name, Version, LEA Revision, Download Link et cetera. - I Simply used "ACE Ongoing / 1 / 1 / ACE Ongoing / None". Then select the Weapon, or Ammo-Tab on the top of the window.
3. In order to add Weapons, fill out the name you want to give them, the Classname, Weight, Caliber and select a picture.
You can decide freely what values to set in, you could even write totall bullcrap, the only thing which is im portant is, to write the Correct Classnames. Same goes for Ammo.

Weapons new in ACE:
ACE_APOBS_A - ACE Anti Personal Obstacle Breaching System, Part I. Add as 'Ruck ACE'
ACE_APOBS_B - As above, Part II. Add aus 'Launcher'
ACE_MineMarkers - Self-Interaction Placeable Minemarkers. Add as 'Item'
ACE_SearchMirror - Mirror to look over walls, around Corners, or under Doors. Add as 'Pistol'
ACE_SniperTripod - Tripod which can be placed and used to place Weapons ontop. Add as 'Item'
ACE_SSVZ - Periscope, that cna be used to look over grass while beeing Prone. Especially for Sniping in Chenarus. Add as 'Item'
ACE_TacticalLadder_Pack - Tac Ladder to climb ontop of small buildings ect. Use as 'Ruck ACE'

Note: You do not have to fill anything in the 'magazine' tab of these 'weapons' since none of them actually uses a Magazine. If you'd like to add a specific weapon which doestn exist in ACE (Example: Ado's Weapons Pack Arballiste, ADO_Arballiste), you need to fill the required ammo into the fields (Ex: Ado_Dart and Ado_Dart_explosive), but this is not neccesary here.

Ammo new in ACE
ACE_DM12PARM1_M - DM-12 Anto Tank directional Mine, use as 'Explosive' and set Slots to 2.
ACE_Flashbang2 - Flashbang that 'Bangs' twice. use as 'explosive'.
ACE_Flashbang9 - As above, bangs nine times. 'explosive'

Good luck and have fun trying out all these new items ingame. And yes, it does all work perfectly smooth, i tried.





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#179 Posted at 2012-09-09 16:04        
     
Nice response. Everyone is also wellcome to share his work by giving me back the *.lea.addon file (select the "Export" button into "Install new addons" panel) so I can make it available into the public repository.


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#180 Posted at 2012-09-09 16:18        
     
Sure, why not?

http://www.file-upload.net/download-4768959/crossbow_1_2.lea.addon.html


This pack also includes a Hotfix for Robert Hammers RH_SMG-Pack, adding the PDW-R in 4 Variants, the FMG-9 and the Pistol versions of pp2000, mp5k, MAC-10 and the mp7, inclusive all Magazines, which for some reason do not appear in the default RH_SMG Addon.lea. I tried to 'split' the addon by renaming, but it did not work properly. So, in case you'd like to update this to the repository, you would need to split it up first, as its basically two-in-one.

Oh, i might add, i love the new update. Perfect for my new mission in which SOCR-Boats will be used as mobile HQ's, now i can easily pack them full with stuff without too much scripting and enable everyone who has LEA to Apply his Loadout. (I guess, ppl without LEA would still be able to play the mission, but instead of apply loadout they would require to take the stuff manually from the Boats trunk?) - So, thank you for making this addon and keeping it updated :)