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#31 Posted at 2012-09-15 17:09
Hey Titi ~ If you get a minute - I'm having real problems with using the GIT script outside of Domination. I have a test mission set up with just very basic content; one OPFOR Tiger and a BLUFOR Player. init.sqf is empty aside from: execVM "scripts\GIT\InitGit.sqf"; and I have an empty marker named 'center' in the center of the map. I was curious to realise whether this should be 'xr_center' (re line22 of InitGit.sqf: '_trigger = createTrigger ["EmptyDetector",(getMarkerPos "xr_center")];') so added one of those too, but neither worked. Totally at a loss to know what is going wrong. Can you help out with this? Cheers ~ Foxsch
Added 2 hours 23 minutes later:
RESOLVED! changed line21 InitGit.sqf from: _side = if (d_own_side == "WEST") then {"EAST"} else {"WEST"};
to: _side = "EAST";
many thx again for a brilliant script - Cheers -
This post was edited by Foxsch (2012-09-15 19:33, ago)
The Devil Finds Work for Idle Hands...
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#32 Posted at 2012-09-16 10:19
Yes just needs few changes to run in normal mission.
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#33 Posted at 2012-09-17 08:30
It's a great script Titi - I would like to see it running in all I44 MP Missions but there you go : -) The Script is currently not calling any of the sounds associated which is a shame, but I'm working on it ..
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#34 Posted at 2012-12-09 17:22
In the next update, about grenade in tank script: addaction (in red) will be removed after tank grenaded and empty. Also when player is killed or unconscious while grenading tank the animation stops and player is detached from vehicle.
This post was edited by Titi (2012-12-23 22:59, ago)
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#35 Posted at 2013-03-01 01:38
Update gladly welcomed : -)
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#36 Posted at 2013-09-16 23:42
i run your pack missions and it doesnt work,the enemys dont shoot at me,they run like dumbs,i stay at front at the enemys and they dont shoot in any way,what happen with this??
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#37 Posted at 2013-09-17 22:53
In the editor, may be your unit's status is defined as captive true with debug menu.
(debug menu is auto desactivated in multiplayer mode)