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#1 Posted at 2006-12-14 15:42        
     
On the homepage we have added a new poll!
We are interested in what you think/expect of Arma.

Feel free to leave your comments here! We want to hear all, so negative or positive, just post it.

*Flamming is not allowed and neither is buring down any related company with ArmA and its release. You can criticise but do it in a mature manor!


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#2 Posted at 2006-12-14 15:44        
     
I voted, 100% ok.
Doesnt mean I fully happy with it cause there are still lot of things which need to be fixed. But this game will definatly be what I will be playing next few years!

Imagine what the community can do when the modding tools are released...........this is going to be so much fun :)


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#3 Posted at 2006-12-14 16:01        
     
Im with u, there are problems but nothing that stop me from keep playing it.
And for coop, the only i play, its the choice so i will be playing it for years, i hope :D


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#4 Posted at 2006-12-20 16:34        
     
The poll is now running some time and I think the results are already looking very good :)

I am set for next few years, 100% ok -------- 54.5% (42)
I like it a lot, 75% ok. -------------------------- 29.9% (23)
Its ok, 50% ok ----------------------------------- 5.2% (4)
To much bugs, will come back, 25% ok ------- 9.1% (7)
Crap, seen it and deleted it, 0% ok ------------ 1.3% (1)

Although you may read and see lots of bugs it already seems to me people are very positive about the potential this game has.
The poll will run till end of this month........and thus end of this year!!!
If you want to vote make sure to do so, and if you like leave some feedback here :)


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#5 Posted at 2006-12-26 21:53        
     
I really like ArmA, I used to be an avid OGR and GRAW fan...although OGR was always one step ahead of GRAW. ArmA is just soooo huge and IMHO graphically stunning considering the size of the maps. Apart from a few bugs, Its awesome - 100%.


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#6 Posted at 2006-12-27 01:53        
     
I expected more, its problably the only game i'll be playing for a very long time and graphically its stunning but i expected more gameplay improvements after all this time (i have only played the demo).


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#7 Posted at 2006-12-27 02:00        
     
What kind of gameplay improvements were you expecting? If you feel to share it offcourse.
You are one of the few people I do know and played OFP for a very long time, I would like to hear from you what you expected :wink


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#8 Posted at 2006-12-28 02:41        
     
You asked for it :wink.

Improved vehicle simulation - Tracked armor that really rolls and rotates realistically, proper environment interaction (speed/colision), full crews (loader) and detailed and realistic interiors.
Players should not be able to fire top mounted MG's from the interior of the tanks (unless the vehicle features it).

Improved damage model - a vehicle with flat tires can still move and doesnt drive around in circles unless its a tank with a busted track.. better damage system where a player doesnt take damage because someone shot 30 rounds to the vehicles front bumper. Stuff like that.

Improved unit comand interface - They forgot that having multiple weapon mounts per vehicle means we need a way to order a.i. into those vehicle positions (gunner, gunner2, gunner3) aswell, some voices and usefull comands are missing.

Weapons and configs - It took me 3 120MM HE rounds (T72) to destroy one hmmwv. handgun sights are all wrong, recoil is exagerated and strange on the AR's, AK74 sights are too small (actually all the other ones are too big..). Flashbangs and better grenade throwing control. AT4's shouldnt be reloadable, reloading times should difer based on the weapon (belt fed MG's and RPG's should take longer).

Animation - In first person walking feels jerky (more than OPF), the way the weapon sways around should be smoother. I dont understand why i have to stop when i shoot in a mode other than single shot? (even when im dry?), should be able to walk and reload.

Map loading!?! No animated vehicle doors, no fastrope, no walking in moving vehicles... parachuting from helicopters should be gone already, manual fire doesnt make any sense in most cases.

I think Arma could have been even better all around, small things like the vehicles chosen, the setting.. i dont know. Just dont be fooled by the slight negative nature of this post, Armed Assault is the best there is out there and there are many small enhancements that people wont notice at first but it doesnt struck me like OPF did back in 2001, i think it will grow on me though.


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#9 Posted at 2006-12-29 05:20        
     
Heatseeker : Improved vehicle simulation - Tracked armor that really rolls and rotates realistically, proper environment interaction (speed/colision), full crews (loader) and detailed and realistic interiors.
Players should not be able to fire top mounted MG's from the interior of the tanks (unless the vehicle features it).

Yes, I do agree with those completely.
- Tracked armor that really rolls and rotates realistically
- Proper environment interaction (speed/colision)


And partially on this
- Realistic interiors, a bit nicer would be nice indeed, just talking textures right? I dont have to see handles, buttons etc etc......Looking at a more better/higher detailed interior is nice, but if its done like this for a specific reason (for example performance) I am just as fine with it.

Dont care about this one really
- full crews (loader)
In a MP game......who wants to be loader anyway? Adding another AI in a vehicle with all the necassary adjustments to the configs, textures etc etc is in my opinion a waste of time.
In VBS2 there should be a loader..........but in arma I think its good as it is.

Heatseeker : Improved damage model - a vehicle with flat tires can still move and doesnt drive around in circles unless its a tank with a busted track.. better damage system where a player doesnt take damage because someone shot 30 rounds to the vehicles front bumper. Stuff like that.

Agree on all points
- Improved damage model
I am already really happy with the fact we now have a rusty and burned vehicle (the only sucki thing is how its done.....I hope it will be patched to some better way of acting).
I dont know anything about configs and stuff, so I have no idea if they can actually fic that bumber shooting thing or if they can simulate different damage systems for different types of vehicles.
I would definatly like it, thats for sure :)

Heatseeker : Improved unit comand interface - They forgot that having multiple weapon mounts per vehicle means we need a way to order a.i. into those vehicle positions (gunner, gunner2, gunner3) aswell, some voices and usefull comands are missing.

Yep :)
I do already like the voices a lot (no ofp player), I do hear there is some stupid talking now and than, I just hope they can fix it up some more.

Heatseeker : Weapons and configs - It took me 3 120MM HE rounds (T72) to destroy one hmmwv. handgun sights are all wrong, recoil is exagerated and strange on the AR's, AK74 sights are too small (actually all the other ones are too big..). Flashbangs and better grenade throwing control. AT4's shouldnt be reloadable, reloading times should difer based on the weapon (belt fed MG's and RPG's should take longer).

I dont really feel I can comment on this already.
My system doesnt run arma to well so I am never really 100% sure if the game is doing badly or my system...........and just for the sake of my inner peace I decided to blame my system for anything :)

Heatseeker : Animation - In first person walking feels jerky (more than OPF), the way the weapon sways around should be smoother. I dont understand why i have to stop when i shoot in a mode other than single shot? (even when im dry?), should be able to walk and reload.

I personally do like the way the game handles, but again keep in mind I am more or less adjusting to what my system can handle.....I dont think the way I move around will be the same after upgrading.
Agree with the reloading part, you can be easily shot by that (I know I should go for cover to reload, but still.......)

One from my side.......what do you think of the bino's, I would have really like to be able to move while having bino's.
I dont mean moving like walking and such, but at least leaning, laying down, goingcrouched and standing up while in same position.

Heatseeker : Map loading!?!

Talking the mission map right? Yes going back to the game is a pain......but I guess its for a reason :wink

Heatseeker : No animated vehicle doors

Dont really care about this.

Heatseeker :no fastrope

Hopefully someone makes a useable script for us.......I would have liked it too......a lot

Heatseeker :no walking in moving vehicles

Would be nice, but I do not miss it........I guess this is a VBS2 feature again.

Heatseeker :parachuting from helicopters should be gone already

Yes

Heatseeker :manual fire doesnt make any sense in most cases.

Its fun if you are alone in a chopper, but doesnt make sense indeed.

Heatseeker : I think Arma could have been even better all around, small things like the vehicles chosen, the setting.. i dont know. Just dont be fooled by the slight negative nature of this post, Armed Assault is the best there is out there and there are many small enhancements that people wont notice at first but it doesnt struck me like OPF did back in 2001, i think it will grow on me though.


You cant fool me that easily :p
I agree, but as I have said earlier and will keep saying until BI proofs differently........they will give us more in the future by patching or by releasing addons for it. Wether its for free or not I dont care.
Look at other games and how they milk it..........but those games dont offer any other than playing it........getting bored of it and buying next one.
Arma offers a game good to be used for years. There is almost nothing the community can do :D
I hope :)


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#10 Posted at 2006-12-29 23:40        
     
Some more?

Magazine models are missing, i hate seeing satchel charges when i drop a mag or handgrenade on the ground. animated slides on handguns were achieved in OPF addons.
Inventory window blocks my view, i know this was done to uncluter the action menu in OPF:E but i dont want to look at an inventory to pick up a magazine or drop something, this will get you killed. The M16 inventory pic is missing.

Moving inside vehicles... we must think in the long run >> addons! People will come up with aircraft carriers and large ships, LCAC's and you will want to walk around in one of those decks or parachute realistically from a C-130.

Looted hotel :O_o , the hotel building was completely looted, furniture, decor, everything! In the demo building interiors are scarce and the only openable door i found was for a wooden crapper.

Prone combat roll, the camera should rotate.
A.I. with handguns dont move (get stuck). I cant holster a handgun.

Hmmwv's that fall on water burn, (the a.i. found this for me since they ignored the bridge, yes they all died).

There are many small annoyances to be found and im only posting about the demo. Arma feels like BIS wanted to do more with it but didnt have the time, like the elevator movie we saw earlier, the traffic lights that could be working or the WIP stuff people found inside the game files that didnt make it (i.e. rabbits and wolfs).

From my experience with the demo and people reports i estimate a 60% personal satisfaction with the game but i will admit this:

I will play Arma more than anything else out there, its more interesting and promissing than everything else out there, im a very picky bastard :D .


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#11 Posted at 2006-12-31 08:43        
     
love everything about this game so far


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#12 Posted at 2007-01-10 06:12        
     
Fantastic! This is an awsome upgrade to OFP. I was kind of tired of the simple graphics and have been impatiently waiting to see an upgrade. This is it, simply increadible. The AI however could use some work and the missions, which most are bugged to the point of frustration. But other than that this is a superb way to spend the next few years.


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#13 Posted at 2007-01-10 17:51        
     
Great to hear you like the game a lot.

I have seen the AI do some really good stuff, but like you say sometimes they are just stupid. I hope a future patch will tweak them some more and hopefully this "FSM" editor will be released with some kind of manual so we can do our own AI improvements.

About the bugged missions, many are offcourse caused by bad testing but I think many are also caused by the game itself since many things are just screwed up, like the JIP (which can be prevented if people would actually add another script executing on player connect), but than still there are so many things which changed it will take some time to get everything working like it should :)

But yeah, we are settled for the next few years for sure :thumb


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#14 Posted at 2007-01-12 03:23        
     
Time for a new poll dont you think? Here are the end results of the latest poll "what do you think of ArmA".

I am set for next few years, 100% ok. --------> 42%
I like it a lot, 75% ok. ---------------------------> 34%
Its ok, 50% ok. ----------------------------------> 8%
To much bugs, will come back, 25% ok. ------> 11%
Crap, seen it and deleted it, 0% ok. -----------> 3%


Looks to me the community is pretty much pleased already with what they got, but improvemennts are needed........as we all know :wink
In fact the number of people voting for "crap" suprises me, in the positive way. When you ask this question for any other game you will get many replies from people saying crap this and crap that. Not with ArmA, yet (505 version not released yet).
I like that a lot, proves to me the ArmA community is one of the best places to be part of :thumb


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#15 Posted at 2007-01-12 21:28        
     
I am a big Flashpoint fan, and played the hell out of it for 5 years. Last year I put it up for Call of Duty 2. I do like COD2, especially when it comes to moving over objects and out of windows. There should be a way for troops to do the same in ARMA.

It would be great to pull yourself up ontop of objects like walls, APC's, etc. I think some of the features of splinter cell would be useful. Hopping up on the top of tanks for a ride like in Halo.
Plus, and I so hope... that when you're sitting on the sideboards of the "little bird" that you can use your small arms against ground forces. There should be a way for passengers to fire out of open windows, and such. Gun ports on the Bradley, BMP, etc.

The more realistic collisions point that was made was right on.

I was hopeing that the buildings would desentigrate by direct fire from artillery, bombs, etc.
I was hoping this would be a wall by wall damage effect, instead it looks like the miraculous damage done to the world trade centers by placed demolitions.

It's better than the tin can crunched looking building damage in OFP by far, but hey, if you are in a desintegrating building, I suppose you die, right?


IMOA, I think BF2 graphics and the new graphics in general must have kept this on the drawing board.

BF2 (WAS) an awesome game, but I get tired of fighting SAPI soldiers in true bulletproof armor.

To me, ARMA will be better, in a bigger scale, and strategically more fulfilling.

Now my biggest complaints, I need more computer parts to run it, I want a TrackIR clip and a headset, and I have been waiting for 2 years for the release. Arrrrrrrrrrrrrrrrghhhhhhhhhhhhhhhhh....
I want to shoot somebody. haha.




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