Hello all, this is my first post, as well as what may end up my first public release of a mission. I've been working and learning with the editor now for about 6 months, had tons of ideas, made a lot of unfinished maps...but I'm finally getting to the point of being able to convey a story AND have a functional, challenging, engaging mission.
Anyway, this is a mission I've been working on that I plan to incorporate as a 4 or 5-mission SP campaign.
Op. Croc Hunt
ArmA2 & OA (or Combined Ops)
Isla Duala - http://www.armaholic.com/page.php?id=9150
TF86 Navy Seals Pack - http://www.armaholic.com/page.php?id=10001
Inspired partially by the recent operations authorized by the US President to send SF elements to Africa to hunt down notorious war criminal Joseph Kony http://en.wikipedia.org/wiki/Joseph_Kony
The campaign revolves around your insertion as part of Task Force Fang, a Tier One contingent operating in the Horn of Africa. These guys have spent most of their time on carriers chasing pirates around, and find themselves in an entirely different sort of war. You are flown into the southern democracy of Afrene, which is nearing a full-scale armed conflict with their neighbor Molatia to the north. The notorious war criminal Arthur Bombaade has been operating freely in Molatia for some time, but it wasn't until the release of a western-made documentary detailing the horrifying activities of Bombaade (nickname: the Crocodile) and his death squad that the United States took closer interest. Amid the public uproar in America and Europe, the US President authorizes a seek and terminate order on Bombaade and his inner circle.
OP.Croc Hunt Pt.2: Insertion
WIP Screenshots: http://imgur.com/a/9u92n#0z1SB
Task Force Fang is to insert into Molatian territory via Nambe island, which is at the center of a decades-old territorial dispute btwn Afrenian and Molatian forces. Inserting at the Afrenian 3rd Battalion's (A3B) Outpost on the former site of a resort, Fang 1 (your team) must get across the volatile island which is crawling with Molatian patrols, and cross the heavily guarded border into Molatia.
*Sweep and clear a nearby settlement looking for western aid workers
*Establish a forward OP on the top of a hill overlooking the island's east
*Eliminate 'the Hyena,' an elite sniper from the Crocodile's death squad (Optional)
*Neutralize the AAA emplacement on top of the eastern plateau (Optional)
*Cross the border into Molatian territory
*New mission for the amazing, massive Isla Duala add-on
*Insanely detailed briefing with lots of background
*Immersive, well-written storyline
*Choose your loadout at the A3B Outpost
*The island is crawling with Molatian forces of all kinds
*Multiple approaches to completing the tasks and entering Molatia
*Lead a 4-man fireteam deep into enemy territory, play as either team leader of Fang 1 and Fang 2
*Tasks now work properly!
*Want to add at least 1 conversation tree
*Want to create intro and outro cinematics
So yeah, really excited about this mission, your team isn't fighting alone, the A3B is actively engaging the Molatian army from their OP's, tracers fly overhead often. The mission starts off relatively easy until after you set up the fwd OP, but pushing into Molatia's half of the island, then crossing the border is no cakewalk.
Hoping to do a beta release soon for testing, would appreciate any feedback! Let me know if you're interested in testing.
KNOWN ISSUES & FUTURE CHANGES:
~Need to add preview image and text to Scenario (SP Mission select) screen.
~Need to add task hints to show when Obj's are completed and assigned.
~Need to investigate the naming of unit types (eg. Corpsman, RTO, etc.)
~May make the AAA hill more challenging by adding more OPFOR (weigh in!)
~May add random spawn and/or adjust behavior on the Hyena (weigh in!)
~May add the ability to select loadout either during the briefing or during insertion (weigh in!)
~AI can be stupid when debarking from the RHIB during insertion, and then regrouping, I'm assuming they're reacting strangely to the topography.