Faysh khabur by =KCT=Blackmamba.
CONTACT INFORMATION :
Included in this download:
Situated in Iraq’s far north, the province of Dahuk is famous for its snowy winters.
The border crossing near the town of Zakho is Iraq’s primary border crossing with Turkey.
dahuk has also a border gate with Syria known as the Faysh Khabur border gate.
The main trading route from Iraq to Turkey runs through Dahuk,
this could bring economic gain as cross-border trade increases.
Some villages were destroyed or evacuated since 1988 due to insecurity and other problems like poverty and loss of essential resource,
for these reasons people migrated from their villages to sub-district centres,
living in public buildings or sharing houses with other families.
In general, roads are in good condition except some far located villages that are hard to access, especially in winter.
The terrain is based on actual hight and satalite data.
and depicts the southern part of dahuk and its main trade route with turkije and sirya.
Its a pretty deserted area with some small village's, three bigger towns.
At the moment there is a border crossing with sirya.
most villages are placed pretty much where they would be in real life some are changed in to industrial area's or
Underground factory's, the city's have a fictional layout.
The terrain lends itself perfectly for longrange sniper mission's,
escape and evade wich would be a hell of a challenge, convoy missions,tank battle's etc etc.
The terrain is divided in two, the river Tigris is crossing the entire 400 square kilometer map.
There are two bridges to cross it but u can find your way trough shallow water,
even with armored vehicles or Make use of amvibious vehicles for troop transport.
its up to u.
Changelog V1.2 :
Added: New sky textures.
Added: Road signs.
Changed: Complete sattalite and mask overhaul.
Changed: Water color back to default.
Changed: Airfields textures.
Changed: Some (+- 200) compound layouts.
Changed: Al walid.
Changed: Reya gunde bihar.
Changed: Islands class name (BMFayshkhabur).
Fixed: Hightmap, flatten a few ugly spots.
Fixed: Hightmap, lowered mushorah airfield and rabiah.
Fixed: Taxi off/in waypoints (MSO issue's).
Fixed: Some buildings, floors where underground.
Fixed: Wall, alignments.
Fixed: Taiya Location (alice).
Fixed: Light poles "industrial area" no longer in middle of the road.
Fixed: Water showed on land when flying at high altitudes.
Fixed: River depth.
Removed: Vegetation inside buildings.
V1.1 CHANGELOG/BUGS/KNOWN ISSUES:
Added: More roads (dont get lost)
Added: Town Al Qanat.
Added: Forests, bushes, scenery.
Added: River crossing @ Misharah.
Changed: Sand Texture.
Changed: Secondary airport.
Fixed: Minor hightmap issues.
Fixed: Reya gunde bihar bridge.
Removed: Roadblock at girke baraza border.
Redone: Road network 100%.
Recolored: Satallite image.
Removed: FOB Sykes.
and: propably much more.
V1.0 CHANGELOG/BUGS/KNOWN ISSUES:
Fixed: Some Sat/Mask issues.
Fixed: Sand texture (Normal/Paralax Map).
Fixed: Entrances to Airports (AI Friendly).
Fixed: AI issues in city "Fayshkhabur".
Fixed: Propably more that i forgot about.
Changed: Satallite image (Colot Tweaks).
Changed: Map grids.
Changed: Terrain around mushorah airbase (desert).
Changed: Reya gunde bihar bridge.
Changed: Ayn Al Faras.
Changed: FOB Sykes.
Added: Allot more Vegetation.
Added: powerplant in Tallkochak.
Added: powerplant in Abuwajnam.
Added: working Streetlighting.
RC1 CHANGELOG/BUGS/KNOWN ISSUES:
Added: City Tall kochak.
Added: Village Rabiah.
Added: Warfare Compatibility.
Changed: Airbase Mushorah.
Changed: Abu Wajnam Airstrip.
Changed: Airbase terrain texture.
Changed: village Mushorah.
Changed: Village Shirk.
changed: village Al Walid.
changed: village Tall Mutlaq.
Changed: Village Bajerke Dumez.
Changed: Terrain sand Texture.
Fixed: ils taxi in mushorah airbase runway04.
CREDITS AND THANKS :
Tupolov and team,
Everyone else that i have asked questions/shared information,
Beta testers and the community.
Download V1.2: http://www.multiupload.nl/QPR6AO9TSB
Download : http://www.multiupload.nl/03DKKKFU4O