I have been playing around with it and have got a script that is close to what I want but not exactly right. I want the camera to be position in front of the unit's face (So you don't have to look at the back of his head and it seems more realistic) Right now, it for some reason, looks in a (seemingly) random direction. I want the player to go to cinematic, look at a jet going past, then helicopters, and then destroy the camera. Here is a copy of the script I am using (Based off of maxjoiner's code):
Titlecut [" ", "black in",3];// black in effect
showCinemaBorder false;// cinema border (true = show border)
_cam = "camera" camCreate [(position unit4 select 0),(position unit4 select 1),1.8];
//cam position, in edit create an invisible helipad called cam1
_cam cameraEffect ["external", "Back"];
_cam camSetTarget plane3;// target = the name of the cam target
_cam camsetrelpos [0,0.2,1.7]
_cam camCommit 5;
sleep 10;// wait in seconds to end camera
Titlecut [" ", "black in",3];// black in effect
_cam cameraeffect ["terminate", "back"];
camDestroy _cam;// end camera;
if (true) exitwith {};// to esc from script otherwise you can continue with another camera
Any help with this would be appreciated.