Didn't see your reply during the week, mate. Thanks for fixing. :) Meantime....
This is the release of the scripts to go with the addon, as well as a demo mission.
Wasn't entirely sure whether to make a brand new thread and if so, where. So I plumped for going in here, even though it's not an addon.
The tky_ied scripts can spawn the objects from the addon in a radius around a given point. It will spawn a load of street clutter objects and under some of them , IEDs of 3 different sizes. If you get lucky enough to spot them, you can use the IED disruptor to make them safe.
In the demo mission, you can find them in the back of the landrover. Otherwise, you can add them to a weapons crate or use the crate that comes with the addon.
Look at the mission parameters. You can turn debug on to see some red globes over the IEDs to make them easier to spot. There'll be info the RPT too. Training mode makes the IED explosions non-lethal. Use the radio command menu to crate IED fields in various parts of Rasman. Each has a different clutter density, as well as different numbers of IEDs. Look at the readme for more info or the sript for even more. :)
To run the enclosed mission, you need the tky_ied addon, as well as Combined Ops. PMC and BAF are recommended too.
If you want to use the scripts from the mission, they will recognise if the addon is loaded or not and spawn appropriate IED objects. If you don't load the addon, you won't get to use the lovely IED disruptor, or hear bigpickles beefy explosion sounds.