Hide & Seek is a TvT mission in a rather... atypical fashion. H&S features two teams, the Hidden and the Hunters. As you may have guessed the Hidden need to escape from the Hunters, who must try to kill them until the time runs out. But here's the twist: the Hidden can take the shape of several props randomly placed around the game area. It's a little hard to explain, but believe me if I say you will be laughing your ass off trying to pursue some dude disguised as a bench.
Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder.
- The invisible wall do not spawn sometimes (it's very rare)
- The HUD is not optimized for all resolution
- The end trigger may not work sometimes
ACE2 and ACRE are optional (There is no spectating after death w\o ACE).
CBA and MAP_EU (included in ACEX_USNavy) are necessary.
Fixed dependency of the mbg_buildings_3
Fixed another issue with the warmup timer
- BI forums