Operation Assassination is a mission made by myself for people who like a simple, medium to long length mission, which isn't to easy and will provide a challenge. In this you must complete a set of tasks, then find and eliminate the Colonel. Read the Introduction notes in game for more information.
Many enemies spread across island
Most tasks have waypoints except kill the Colonel, of which you must find him yourself
2 playable people
Vehicles throughout island (Ambient as well as placed)
No addons required
Welcome to Operation Assassination, in this mission, you must navigate through many villages, towns and cities, destroying objects, tanks and patrols until you reach Colonel Aziz of the Takistani Army. You must kill him and escape the area to complete the mission. The tables in front of the starting position holds few weapons, but enough to get you started on your journey. Beside the starting location is a white flag pole, watch out for this anywhere you may journey as it means there is either gear or vehicles or both for you. You will find many checkpoints and patrols along the roads of Takistan so it would be a good idea to stay off them, however, to maximise gameplay, length and to enjoy a different arsenal of weapons, I would suggest passing through a few checkpoints. Although checkpoints are marked on your map, patrols are not and so you must be cautious as to where you decide to drive through. Once you have completed a set of tasks, you will eventually come across one of which objectives is to kill the Colonel. Any town or city marked with a question mark '?' and the letters P.L. beside is a possible location for the Colonel. You may have already come across him, but if you haven't, kill him. Since I don't want you to die of boredom, I will give you a tip, the Colonel is currently residing in a heavily protected place. Good luck!
- Extract the pbo file(s) to your .\ArmA2\MPMissions (installation) folder. (For multiplayer)
- Extract the pbo file(s) to your .\ArmA2\Missions (installation) folder. (For singleplayer)
I have tested this mission myself now and seen to any bugs that may exist, however, if you come across any which I haven't seen to, please contact me...
Different starting scenario
Added and removed enemies
Fixed bugs with task system
Added hints for when you have completed and begun tasks
Changed a few enemies around to make it less 'impossible' for the player
Added the tasks and notes for the second player to be able to see, read and complete...