You need to put a "init.sqf" file in your mission folder if running RSP as your "survival base" , and put this code in it :
ASP_Food_Delay = 1;
ASP_Water_Delay = 1;
ASP_Animal_Delay = 30;
ASP_Garbage_Delay = 60;
ASP_Debug = true;
ASP_Enabled = Enable;
I tweaked and removed comments from the script code.
I am certain , it could be scripted better ... but for years it had dogged me, why it wouldn't run properly , Icons never changed, no debug ( shows percentages of hunger thirst) ...
I changed the values , the way it's documented seems to make it weeks for hunger/thrist to go up ... when most users will want food/water needs every 30-45 minutes at least if not sooner. You can play with the variable numbers I think, to see what works for you of course.
The last line, publicVarible " ASP_Enanbled"; ... used to say publicVarible ="ASP_Enabled" ... I removed the '=' and seemed to fix what was broken for me. I am not a scripting guru , and don't know if it was needed and was a typo , or if updates to OA changed the way scripts were done ... all I know is removing the equal sign, allowed for it to run properly.
Also,if noticed from above post, I removed the comments from the scripts.
Because ... someone copy/pasting from the forum here ... wouldn't automatically realize, the first line comment would comment out the rest of the code ... unless using N++ and you gave the comments thier own "line" , so I simply removed them for others to simply copy paste and go.
my screenshot proof it works.
Added 6 minutes later:
Cutting meat in ACE2 does work btw.
You just need to use the correct knife , which is not the knife provided by ACE ...
you can get meat from dogs too. Rabbits don't seem to yield any meat for me. Cows give massive amounts of meat pieces , sheep/goats a moderate amount. Chicken gives white meat.
I'll do some more testing while running ACE2 , but I just gutted a dog, and cooked his meat in a can, on the fire to show someone else how to cook meat with RSP a bit ago.