Edit: my first post was really long, and that wasn't necessary.
My question: what's the best way for a new player (new to non-arcade FPS, new to team-based gameplay, new to ARMA) to become a productive part of the ARMA gaming community, specifically the ARMA3 community?
Let's say you had friends join the game as very enthusiastic but completely inexperienced players. What would you tell them to do? What first steps should they take as new players? What would you do, to help them fit in and make the most of the ARMA3 experience? Are there some less-obvious things that player might need to do, or avoid doing, to fit in? Perhaps advice you wish you'd been given when you started out?
Controls are the most important thing to overcome, if you have a gaming mouse and or keyboard this will help you out alot. Alot of casual players throw the arma series aside because of it's depth and complicated controls. But once you put in some time with them, they aren't that bad. Second you will want to throw away the fps shooter mentality, play arma as if it where really happening. This game requires alot patience, running and gunning here wont benefit you at all.
My advice is, just play the game, alot. Get comfortable with it, know where all your controls are, and when to use them. Getting the experience is all anyone really needs, you'll get the hang of how arma is played after you die thirty times trying to play it like a fps shooter. Some other advice would be, and I wish I had joined a military sim unit earlier. Look up military tactics online, like formations, land nav, MOUNT, radio protocol, and things like the L shaped ambush(and when to use them). Those will be extremely helpful in playing this game, and will change the entire way you play. And if you play against someone online who doesn't use these things and you do, your going to destroy them.
Third piece of advice I can give is, join a unit. There's alot of units that are willing to work with new players, but I would join a mil sim unit. So you can learn real world stuff that you can apply ingame, and outside game if needed.
Land nav would be what I would focus on, really study it. The way you travel, and use/don't use the terrain has a HUGE impact on wether you are successful or not.
This post was edited by germ (2013-03-06 19:05, ago)
From what I can tell that's all very sound advice; thank you very much! I'll have to read up on some of those tactics and see if I can find videos on YouBoob displaying them employed correctly.
Edit: you talk of mastering the controls. Is there a master reference of the control layout that I can print out? It'd be helpful to have that next to me as I learned the ropes. It looks like there are "cheat sheet" printable cards for ARMA2 but obviously some major control features have been changed.
This post was edited by moving_target (2013-03-06 19:28, ago)
Having been in Tactical Realism Units. What Foxfound gave you the link to is valued information. The person who did that up originally tries to keep it updated when he can.
If you can withstand the constant recruitment on clan/unit servers, suggest hopping on one until you find one that is organized. Then join them on TS, most of the good ones while have people who don't mind going to another channel to help out new players as they learn.
So when you are ready to hit the multiplayer check out the unit advertising section forums here on armaholic.
you talk of mastering the controls. Is there a master reference of the control layout that I can print out?
Actually the very best way to learn the controls is to adjust them to your own preference. Especially because ArmA is one of the most flexible games regarding the customizability of control schemes.
Personally I can't stand the default layout (using Z and X for stancechange feels awkward to me).
Aside from that it is probably easiest to play cooperative with others and listen to their command/advice. You'll quickly get used to it, especially if you have a good leader.
There are a lot of very capable people on this forum, willing to spend some of their time to help you out. So if you have a problem, it surely isn't too much to ask that you atleast take the time to describe it properly. Thanks.
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