Description:
This is an objective based team game, where you must capture the enemy outposts and clear the enemy base. With a constant battle between BluFor and OpFor, you must chose a side and start fighting. Will you join the ranks and help turn the tide of the war.
When Both outposts have been Captured and your Base is Cleared the match is over. There are Armed Vehicles placed around the map that you must Reclaim from Independent Forces. These will greatly Improve the War Effort.
Features:
Play Solo and Join the Fight or have a large Team vs Team Battle with up to 48 players.
Supply crates at Base with Weapons, Ammunition and Equipment.
Reclaim Armed Vehicles from Independent Forces.
Installation:
Extract the .pbo file(s) to your ArmA3\MPMissions folder for multiplayer.
Extract the .pbo file(s) to your ArmA3\Missions folder for singleplayer.
Notes:
equipment crates are not filtered at the moment, Please dont use anything with known issues.
eg. wetsuits(eat equipment), items with no icons(dont work)
Changelog:
v1.03b
Fixed the issue with Ifrits after the latest patch.
AI should now remain at Full-Pace for all objectives.
v1.03
Friendly Player Indicators now Scale depending on the units distance.
Outposts and Base's have been Beefed Up with Towers and Military Housing.
Dead Units now disappear after 60 seconds, as to keep the battlefield nice and clean.
Weapon Crates have been replace with 'Loadout Stations'. There are still some ammo box's available.
Loadout stations added to outposts.
Ammo Crates at base's can no longer be destroyed.
Independent forces now occupy Outposts at the start.
v1.02
Friendly Player Indicators added to the HUD.
Health, Outpost Status and Vehicle Passenger info display has been added to HUD.
AI Units now use the Trucks at the Base to Assault Outposts.
The amount of Independents Guarding Armed Vehicles has been randomized.
Capturing an Enemy Outpost now locks the Adjacent Outpost on your team, so it cannot be captured.
v1.01
Ladders at Outposts are now static, and shouldn't 'fall' when shot at.
Tweaked AI Paths so they attack the enemy posts quicker.
Team Spawn Points now move up to Captured Outposts.
Assaulting an Enemy Base now moves their spawn back, Allowing you to Win the Match.
Credits & Thanks:
Taw_Tonic
(CrateFiller Script)
Kronzky
(Urban Patrol Script)
404Games UI Script Elements
Big(for fixing the mess i made of the initial submission)