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#31 Posted at 2008-05-26 14:58        
     
In addition to the screens peleton released above -=UOE.Txalo=- released a couple more in the BI forums.


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4-ffaa-arma-75.jpg 4-ffaa-arma-76.jpg 4-ffaa-arma-77.jpg


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#32 Posted at 2008-05-26 15:22        
     
I ever wanted to play that mod on ArmA, but is really necessary Queen's Gambit? Is there any version to ArmA without QG ?

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#33 Posted at 2008-06-02 16:39        
     
Big without problem if I write or I do something badly corr

This post was edited by Big (2008-06-02 19:08, ago)


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#34 Posted at 2008-06-02 19:11        
     
Don't worry Peloton and thanks for posting info here.

Spanish text:
No te preocupes y muchas gracias por a&#241;adir informaci


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#35 Posted at 2008-06-02 19:52        
     
Greetings from Nore&#241;a :)


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#36 Posted at 2008-06-17 03:19        
     
Do I need Queen's gambit to make this mod work?


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#37 Posted at 2008-06-17 03:34        
     
FFAA downloads download sections can be found in that link, if you read the download page necessary requirements for the related addon will be shown.


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#38 Posted at 2008-06-17 16:09        
     
-=UOE.Txalo=- released a couple of screens in the BI forums showing the Frigate F100.
Choppers are able to land on it and also all the stuff from mandoble will be used with the addon.


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4-ffaa-arma-78.jpg 4-ffaa-arma-79.jpg 4-ffaa-arma-80.jpg


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#39 Posted at 2008-07-07 14:42        
     
There is a big Problem with the FFA_Insurgents Addon.

People with an ATI GFX Card will get a CTD. There are two textures called cinta2_co.paa and cinta_co.paa which have a Texture-Fromat of 512x124. ATI GFX Cards don't like this Format.

I changed it to 512x128 and now it works without any CTD.

Maybe someone could tell it the guys from FFAA Mod. My spanish is...not present.

Cheers

49th.de

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#40 Posted at 2008-07-07 14:53        
     
Message posted in their forums.


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#41 Posted at 2008-07-07 15:16        
     
Thank Big for ffaa passes the information to the forum.

The problem of terrorists in graphs ATI already have been detected and solved shortly a new package was sent.

I leave captures of how the work of units done by Lobo and me goes.

3-ffaa_34.jpg 3-ffaa_35.jpg


The TOA of control I have done it thinking about an adaptation of the mission (Warfare) to the MOD FFAA, that is almost ready.

3-ffaa_36.jpg 3-ffaa_37.jpg

This post was edited by Big (2008-07-09 08:57, ago)


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#42 Posted at 2008-07-09 09:01        
     
Looking really nice.

PS: i added the pics to my PFS.


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#43 Posted at 2008-08-06 14:34        
     
-=UOE.Txalo=- posted in the BI forums some new screenshots of the work Javi Bados & Arkhanis have made with the Spanish Navy Infantry:

3-ffaa_38.jpg 3-ffaa_39.jpg

3-ffaa_40.jpg 3-ffaa_41.jpg

3-ffaa_42.jpg 3-ffaa_43.jpg

3-ffaa_44.jpg


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#44 Posted at 2008-08-21 12:20        
     
Hey, dude, mind telling me how to change the textures to that size? I have a ATI Radeon x1650 pro, and I get that error every so often, and it's quite annoying.


But, I love the models so much that I just must use them, regardless. Thank you!


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#45 Posted at 2008-09-01 22:02        
     
-=UOE.Txalo=- posted some new screenshots in the BI forums showing the Super Puma and Cougar chopper finished, a woman soldier based on model by Viator and some Spanish legion units.


Screenshots:
4-ffaa-arma-81.jpg 4-ffaa-arma-82.jpg 4-ffaa-arma-83.jpg 4-ffaa-arma-84.jpg 4-ffaa-arma-85.jpg 4-ffaa-arma-86.jpg 4-ffaa-arma-87.jpg