Thank you for all the hard work and to enable even the newest players like myself to enjoy this great work. I am German as well, therefor I am enjoying this tremendously.
One question, is the GLT Mod for ArmA 3 compatible with "LIFTER for ArmA 3" and "Community based Addons A3 (CBA)"? Furthermore, is the BWMod compatible with aforementioned mods?
Best greetings and Danke schön,
Kng
Edit: Another question, if you guys don't mind. Would this list work?
CBA
AGM
NATO SF and RUS Spet Weapons
BwMod (with AGM and ASDG compability files)
GLT
ASDG
Would I have to disable anything if I wanted to play a certain scenario, e.g. one that needs a mod that seems to conflict with one listed here? Do I simply disable it by removing the mod=@name_of_mod_that_is_to_be_removed from the steam launch settings while adding the one needed for said scenario? Are there any general mod-lists, that work well together and have a large number of SP/MP scenarios? Any help is greatly appreciated! Thanks in advance for reading this.
This post was edited by iKng (2014-09-08 00:44, ago)
thanks for your feedback :) BW Mod and NATO SF & RUS Weapons are a requirement for this mod so it'll be compatible to 100 %. CBA also didn't cause any issues.
I haven't used the other but I can't imagine that there will be a conflict. The GLT mod is mostly containing some carefully done reconfigs, additional textures, 3D models, music files and missions. Every script is not triggered by default, but only in the missions itself.
Some features however might influence the gameplay of other scenarios, for example the cargo loadouts of the vehicles.
GLT Mod 1.23 is providing some new features for the civilians. I was tired that all A3 civilians looked like tourists. Now there is the option to use the good old ArmA 2 clothes instead.
New mission features include random insignias for the GLT forces, the Friendly-Fire-Module and a new fancy mission intro text.
Changelog
changed: Stratis intro has a new music file now
changed: 3D models of carglass items
changed: some stringtables
changed: GLT mission intro video
fixed: wrong texture path for tropentarn offroad
fixed: B_Pilot_F was hidden
fixed: author of civilian backpacks has been added
fixed: wrong texture paths of GLT_fnc_Kamaz
fixed: wrong p3d model for GLT steerable tropentarn parachute
new: 4 farmer hats (black, brown, spotted, squared) (port of Arma 2)
new: 4 farmer civilians (port of Arma 2)
new: 6 jogging civilians (port of Arma 2)
new: 30 middle eastern clothes (port of Arma 2)
new: 30 middle eastern civilians (port of Arma 2)
new: priest clothes (port of Arma 2)
new: doctor clothes in 4 variants (port of Arma 2)
new: jogging clothes in 6 variants (port of Arma 2)
new: suits in 2 variants (port of Arma 2)
new: rocker clothes in 4 variants (port of Arma 2)
new: woodlander clothes in 4 variants (port of Arma 2)
Thanks for the update and sorry for the delay before posting but I was on holiday
News is up on the frontpage and you can find our updated mirror here:
GLT Mod 1.24 is extending the amount of A2 ports. However the most important changes are affecting the stringtables. Besides that several new missions and a lot of compositions have been included
Changelog
changed: weapon layouts of Nea Dimokratia and Ion Inc. units
changed: various stringtables
changed: various stringtables have been moved
changed: glt_objects.pbo has been splitted into different parts
changed: Gorgon is now called Pandur II 8x8
fixed: Nea Dimokratia VW Crafter texture
fixed: brown woolhat texture path
fixed: author and mapsize of GLT backpacks
fixed: texture path issue of GLT A10X2
fixed: bag bunker in composition "glt_smallbase" was badly placed
new: bandanna (TTKSO)
new: Nea Dimokratia and Ion Inc. heavy machine gunner
new: flag marker for Altis Bandits
new: flag marker for ChDkz
new: flag carrier for Chdkz
new: inventory icons for Ion Inc. uniforms and clothes
new: Ion Inc. uniform insignia
new: random headgear for some Ion Inc. units
new: power generators (object port Arma 2)
new: barricade (object port of Arma 2)
new: containers in nets (object port of Arma 2)
new: a lot of arma 2 compositions ported to A3 including the required A2 objects
new: GLT 23: Operation Cerberus
new: Showcase L159
new: Showcase Divers
new: additional camo nets with destrType = "DestructNo";
new: chernarus police uniform + police hat (port of Arma 2)
new: armed chernarus policeman
new: profiteer clothes (port of Arma 2)
new: journalist clothes
new: GLT Supplydrop Parachute Tropentarn
new: several new bandits (armed civilians)
updated: black and brown woolhat textures are referring to glt_items_clothes_civil
updated: GLT and civilian underwar author has been added
The main focus of GLT Mod 1.26 is a complete mission overhaul with new features and some changes. The arsenal feature has been included with whitelists of allowed weapons for each faction.