This mod adds eight new optics/scopes to Arma 3. These are copies of the regular ARCO & HAMR scopes, with
the addition of togglable night-vision or thermal modes.
Hopefully these should make night operations more feasible, and add a little more depth and choice to the alpha.
As far as I know, this mod is currently incompatible with any other mods that add optics or scopes.
This is due to the way scopes are defined as being attachable onto some weapons and not others.
Using a conflicting mod shouldn't break the game; it should just prevent all but one of the mods' scopes from being attachable.
Perhaps in the future a new method of adding scopes will become available, and this mod will become obsolete.
Like any other Arma 3 mod, extract to your Arma 3 directory alongside Arma3.exe, and add @UUA3a_Scopes to your -mod launch option via Steam.
Feel free to rename the @UUA3a_Scopes folder to something else if your launch shortcut is getting too long.
Tutorials on this are quite easy to find, so I assume you know what you're doing.
Class naming scheme:
TSW: Grey/black/white thermals
TSG: Green thermals
TSR: Red thermals
TSS: Full-spectrum thermals
Handy pastable crate init script, for quick access & easy addition into missions:
This script, included with the download, can be pasted into the Init box of weapon crates, vehicles etc. The scopes should appear in the container:
this addItemCargo ["UU_NV_H_Optic", 20];
this addItemCargo ["UU_NV_A_Optic", 20];
this addItemCargo ["UU_TSW_H_Optic", 20];
this addItemCargo ["UU_TSW_A_Optic", 20];
this addItemCargo ["UU_TSG_H_Optic", 20];
this addItemCargo ["UU_TSR_A_Optic", 20];
this addItemCargo ["UU_TSS_H_Optic", 20];
this addItemCargo ["UU_TSS_A_Optic", 20];
Aside from the IMPORTANT point about compatibility with other scope mods, which is mentioned above, the full-spectrum thermals appear as grey thermals the first time they're activated. They seem to work properly from then on, though.
I was considering removing non-thermal vision modes from the thermal scopes, for balance or to make it a bit more interesting. However, I guess by the year 20973843 on the thousand-mile-long organic space shuttle where Arma 3 takes place, they can probably switch their thermals on and off at will.
But! If they were thermal-only, then that would give players a reason to actually carry more than one optic at a time, and actually use the modular system to attach different scopes to their weapon based on the situation. Hrmmm.
Link again (13.83KB):