As many of you're wondering what's happening on all our ships stuff then we will throw the following SITREP, showing the coolest ship content you will probably see in Arma 3 .
The following information is currently under development and It's being tested by our developers and testers so please don't ask about dates because we even don't know that.
With our resources aiming between 6.0.4 content
and Lythium map
, some of the first functionalities and characteristics are getting solid and we will take the release of this version as a test of how players and community react to the first "big ship", B.A.M - Buque de Acción Marítima ("offshore patrol vessel") since it will be a motivation for us from going ahead with the development of LPD / LHD.
B.A.M - Buque de Acción Marítima:
Configured as a mix between the real-life offshore patrol, diving support and some other modifications to bring a never-seen gameplay to Arma 3 as a subaquatic gate for submarine docking
, three functional cranes (four including the one inside handling the submarine) to recover/deploy RHIBs, a flight deck with capability to carrier a SH60B/NH90 class helicopter, fully walkable interior along its more than 90 meters and 7 floors
, armed with an Otobreda 76 mm cannon
, 2 MGS Mk-38 25 mm
and 4 M2 Machine gun deployed along the ship and last but not least a centralized bridge in which you can remotely control the 76 mm cannon and both Mk-38.
Aside from its cool look (Textures, dynamic lighting or the accurately 3D model with a surprisingly ~65000 count poly), our scripter has taken into account its functionality in MP missions so unfortunately it won't be drivable (as long as BI fix this lack...) ergo it will be a static object however it will be a perfect starting/final point for missions.
A new RHIB model with FFV capability and up to 9 sits for special operations marines.
IAI Searcher Mk III:
A new "toy" for ISTAR operatives, this UAV will enhance the capability of some of those units constantly monitoring and gathering sensitive information in MilSim missions.
Refurbishing of all weapons, items and equipments:
It's time to start level up the look of near-all models and textures. This means, retextured and new backpacks, optics
, vests and helmets/berets
(Info will come in a future SITREP), completely new remastered sounds for all weapons (yes, new tail and soundsets introduced in EDEN update) or new reloading animations (No more "magic" reloadings).
Low level changes to make ACE, TFAR and CBA JR compatible:
Many of you have been aware of some incompatibility with these addons and we will support them in this version so only the official compat .pbo distributed within ACE repository is needed (available when 6.0.4 come out)
More than 50 issues fixes reported in our feedback tracker
This is why we redirect all our players to directly report there, if you don't do that them we won't simply be aware of those issues!
See you in the next SITREP (hopefully, the update one),