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#1 Posted at 2013-04-08 03:13        
     
Hey, I have been working on some retextures of the vanilla BIS units found in the ArmA 3 Alpha, and after a lot of work mostly down to the config I have now got them to a stage where they are fully playable, with all classes and special abilities covered. Although I will still be working on a new config which allows them to replace the vanilla BIS units while playing on a server with those units.

I started this thread to share any media I have of them so far to see what the communities reaction would be as I really wasn't thinking of releasing these units until beta, just because of the recent surge in retextures and the possibility of the config being broken due to numerous updates to the game regarding classnames and what not. But since I'm being pestered by Jeza to start a thread I thought I would. :)

Also I started work on these units for use with a group within my clan, which is why you see the patches hold certain names or logo's and abbreviations that may not be known, these are subject to removal or change on public release.









There is quite a few versions through the pictures and all of them don't do justice to the quality of the game, think of them as SD versions of a HD game, check out the link above to see some higher resolution pics (though steam screenshots suck in quality).

This post was edited by VIPER[CWW] (2013-05-28 21:37, ago)


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#2 Posted at 2013-04-08 14:31        
     
Nice re-textures you got there mate, looking forward to the release...
I've had to degrade and downsize most of the images shown below, if you wish to see better quality pictures check here.
Link redirects me with an error message.

This post was edited by HazJ (2018-06-23 04:32, 774 days ago)

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#3 Posted at 2013-04-08 17:41        
     
Thanks Dirty Harry, I removed that quote now as armaholic doesn't have cap on picture size so to speak (compared to BIForums) so I've added the full res pictures.


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#4 Posted at 2013-04-08 17:56        
     
Also I started work on these units for use with a group within my clan, which is why you see the patches hold certain names or logo's and abbreviations that may not be known, these are subject to removal or change on public release.
Would it be possible to request our own name and logo or ???

This post was edited by HazJ (2018-06-23 04:32, 774 days ago)

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#5 Posted at 2013-04-08 18:05        
     
Possible I suppose, but I wouldn't be into making 100 different variations :-P

Also I was thinking of this, since you can see my name on there I also have a few more for clanmates. The way I was thinking of having it was obviously give the person a version with there name on the soldiers BUT while playing with that version they will see their name on my soldier and vice versa.

I hope there is some fix or script I can utilize to solve that problem, otherwise I may have to scrap nametags.


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#6 Posted at 2013-04-08 20:56        
     
Solution, first ten people get it ??? :-D

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#7 Posted at 2013-04-08 23:18        
     
:-D

If I am able to figure out a way to make it work then maybe, anyone is welcome to help me out there, I can script but there are much smarter people out there than me. Pirin the gods be calling you! :-)


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#8 Posted at 2013-04-09 03:09        
     
The ONE thing I hoped to see in vanilla arma 3 with it's futuristic setting was the A-TACS camo being used, I'm a huge fan of it! But alas, no such luck and now here you come, et voila! Thanks! You gonna release a no name tag version for the general community and sort out the name tag issue between yourself and those that want it or what have you decided? I for one don't care about a name tag, it's a nice to have, but far from essential, just my opinion. Can't wait though!


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#9 Posted at 2013-04-09 09:58        
     
# VIPER[CWW] :Possible I suppose, but I wouldn't be into making 100 different variations
Well, there is something to be said for small units.

I was never able to find a script or hidden tex solution for ArmA/ArmA II so resorted to creating new (duplicate) units and textures and then hex-editing the new units models paths/names.

Not very clever (or client-friendly), but it worked.


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#10 Posted at 2013-04-09 17:40        
     
# Spectr3 : The ONE thing I hoped to see in vanilla arma 3 with it's futuristic setting was the A-TACS camo being used, I'm a huge fan of it! But alas, no such luck and now here you come, et voila! Thanks!

I hoped for this as well, A-TACS in my opinion is a superior camouflage compared to the more streamlined MTP/ACU etc it blends with pretty much every environment. Some pictures you can find of it online leaves the soldier completely invisible with some terrains. If it's not adopted by any military force in the world in the next couple of years I'll be very surprised.

# Spectr3 : You gonna release a no name tag version for the general community and sort out the name tag issue between yourself and those that want it or what have you decided? I for one don't care about a name tag, it's a nice to have, but far from essential, just my opinion. Can't wait though!

Still not sure on that yet, but I'll more then likely release it with no name tags but with the patch still present and maybe the nato flag instead of the ones I have now. It's still an idea.

# NoQuarter : Well, there is something to be said for small units.

I was never able to find a script or hidden tex solution for ArmA/ArmA II so resorted to creating new (duplicate) units and textures and then hex-editing the new units models paths/names.

Not very clever (or client-friendly), but it worked.

I was hoping for a way to script it by using variables such as player name or player id returns this texture etc. There must be a way, anything is possible with this engine.

Added 9 hours later:

Small update:

I decided to work with another texture for another version of the units, this time only changing the clothing texture. It is much lighter so suitable for desert or more arid terrains.



Needs a little tweaking but not bad for five minutes work.

This post was edited by VIPER[CWW] (2013-04-10 02:42, ago)


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#11 Posted at 2013-04-11 10:54        
     
I fully agree with you. I can tell you that trying to put sights on a moving target wearing A-Tacs is nearly impossible except in very rare cases like...I don't know...on a white sand beach with the enemy scoping you with binos? Unlike the other more widely used camo's out there, A-TACS doesn't just make the wearer "blend" in to the surrounding area, even when you know where the person is it messes with how your eyes focus on the individual parts of the target as a whole, it kinda...how do I say this...screws with how your eyes processes information, kinda like trying to put sights on a target during dusk/dawn. Your brain kinda goes "Are you sure there's someone there...oh there he...no, wait.. ah that's him...no wait..." at which point you usually get rounds coming your way or the targets gone. MTP/ACU isn't bad per se, but just doesn't have the same eye-ball twisting effect I get from A-TACS. Hell, it even has that same effect in the game. If you check the A2OA A-TACS download -http://www.armaholic.com/page.php?id=16828 - you'll see I left a comment and was actually the person(one of two that I know of) who were actively looking for somebody to do it. A few days later the author(someguywho) responded and said he's pondering about doing it, well he did and my day was made. Now it's A3 Alpha time with these gorgeous models and it'll look and does already look (if you can spot it ;) ) better than ever! If it was up to me I would change all western armies into A-TACS asap.


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#12 Posted at 2013-04-11 21:24        
     
I know exactly what you mean. I actually have an A-TACS 3 Day Assault Pack. And my oh my is it awesome!! You can see how well the camo works in the pictures below, Note: These are real life and not ArmA 3 :-D


Oh, and what do you think of that lighter version above? It's standard so to speak, I've messed with it in all types of configurations and it is really good at blending, changing it's colour type so to speak.

Also regarding boots, they are different to vanilla, but do you think I should add the A-TACS camo to them, as seen in the pictures above. Personally I like them as they are at the moment, but am open to suggestions.


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#13 Posted at 2013-04-11 23:47        
     
LOL, I was looking at these same pictures at A-tacs.com after leaving you my last msg. They look awesome don't they? Regarding the boots, I don't think you should change them. Have a look at that A2OA A-TACS link I gave. Someguywho admitted that he only did a quick job on those units, and happy as I was to have them, it shows what happens when the pattern isn't applied to each individual piece. Granted that texturing individual pieces was probably a lot harder in A2 & OA, but it makes the point. You'll see that the pattern looks almost....smeared across the unit, instead of each piece being textured AND THEN forming the whole. As it is in real life. I do believe individually textured pieces will created the correct effect as a whole and it's the only way to get the look exactly(or close to) like that in the pics from A-TACS.com. Yet even in A2OA version, someguywho didn't texture the boots and you can tell it was the right call even then. If you do retex the boots, make them darker or lighter A-TACS pattern.

Think of every & any retex you've ever seen and loved. They come down to one thing...DETAILS. The A-tacs pattern will form the grunt of the overall look, but what will make it absolutely stunning is little details in between, not A-tacs pattern necessarily, maybe only khaki, maybe plain medium brown, maybe your LV could be used on these smaller pieces. I'll try to use pics like you to show you what I mean. Remember, I'm only showing you the details I spotted so you can see what an influence they have on the "look as a whole", if you can spot more, then great! ALSO, before you check the pics, when I refer to "LV" I'm referring to your "Lighter Version" and the pattern used there. I hope this is gonna make sense!

1.I already like the gloves you have in the pics above, but notice these gloves, I love the pic where the A-TACS pattern covers only half the glove, but maybe difficult to do in game? Also notice the straps in all pics,i) on the right leg (khaki(?) with dark stripes) ii) and between the backpack and ammo pouches in front (plain Khaki).







2.Notice the straps on the plate carriers below, they're basically medium brown on the front guy, semi A-tacs pattern on the second. A3 has almost that exact same plate carrier in game....Just two examples of different looks that BOTH work somehow...don't worry, I can see you've done that already on your units... What do you think? Like I said, it's gonna come down to little bits'n'piece colored differently, but perfectly differently, if you know what I mean.



3.More detail on the backpack. Straps, string and clasps, all coloured slighty different, not doable in A2/OA, but maybe now? What do you think?



If you could get these kind of details on your units and/or their gear....!!!!

4.Is this guy wearing a combo of light and dark or is it just the lighting?



Finally, I like the LV. It's maybe a tad too light for Stratis. Mixing the light with the first version, doesn't give the same effect I think, but hey it'll work right, just don't mix'match TOO much. IMHO the first version covers the day and night environments in A3 well enough at the moment, I LOVE THE PICS where you combined the standard A-TACS with the GREENER version -



Speaking of which, once you've got the first version A-TACS just right, will you consider this- again, notice the different colors some pieces have(leg straps, scarf etc) and how that forms the overall picture/effect ? -



So yeah, REALLY look at the units and try to spot the places/pieces where subtle changes (something NOT A-Tacs or a darker/lighter A-Tacs) could end up enhancing the overall A-TACS awesomeness, details, details, details....

Food for thought....

Edit: I've edited this msg a few times, I should learn to test read more.....

This post was edited by Spectr3 (2013-04-12 02:25, ago)


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#14 Posted at 2013-04-12 02:50        
     
Great feedback Spectr3. I'll just number my replies like you have done above.

  1. The gloves may look messy if I try to add the camo to them, even in parts, if you look closely at that picture it's not actually a part of the glove but a thumb loophole attached to the sleeve. I did a quick mash up of khaki in PS it looked great as a flat image but slightly disastrous in-game as you can see from the screens below, the idea itself I am interested in, with another style of A-TACS though, maybe the LV version, the green I have now with the original units suits well with the darker A-TACS I created.

  2. Just needs some tweaking with the colour, I actually made it in-between set's of t-bar rows.. haha. (Christ... size of that wasp in the third pic).

  3. I guess the above kind of also answers this question, but yes It's something I'm willing to do.
  4. I'm yet to make the back so far, I've decided only to work with one though and I think it's called the Bergen, actually looks like the one in that picture. The detail will be up to whatever standards I can get it to with the base textures limitations.
  5. Pretty sure it's the lighting in the picture, also I think it's the grey style A-TACS. Those pics with the green version was actually a mistake of mine, they were the first versions I made once I got the config working. I was calling the textures for that particular area from another vest texture I had in the pack.
  6. That said they do look cool. I still have that version of vest/armor, it's just a case of calling it in the config.

  7. All taken aboard regarding details, I'll see what I can do and what my patience limits me to. :-D

Oh and I will be making that woodland/green version (A-TACS FG Camo) eventually aswell. I sourced this for the texture base before i stitch together etc


Just found this one also, has the nice cross-stich pattern across it aswell.


Oh and what do you think about a brown version? I think it looks really nice, it may be used in some of the pictures we've already linked.


Also checking the sites camo section I may have used the A-TACS AU Camo 'Organic' Micro Pattern Groups, definitely for the LV anyway, can't seem to find a source for that Full Macro pattern (seen on the bottom left).

I wont be covering A-TACS LE Camo, personally I think it sucks and holds no superiority over the AU Camo in urban areas.

This post was edited by VIPER[CWW] (2013-04-12 03:01, ago)


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#15 Posted at 2013-04-13 05:49        
     
Sorry man, I'm working this weekend, so sorry for taking so long...right, where were we....
I like the brown pattern above. Hell, I like them all, you might be a stable whore, but I'm a methodical one, so let's concentrate on the non green version for now...your LV(lighter version) or the brown texture above could work great! Doesn't the brown tex look almost like the tex on the back of the guy in the front in this pic?



Ok,let's see, I'll be referring to primary(baseline a-tacs as used in above pics) and secondary(EITHER your LV or BV (brown version))

Also the following refers to the in game pics used in previous msg,

Regarding the ingame pics in the previous msg above, I don't think the base tex on the vest should be anything but the primary pattern, then with holster still in primary, make the holster straps on the legs secondary, honestly I like the BV more then the LV. How does the BV look in game though? Then say, make the waistbelt secondary as well, then the little straps running across the rear hip bag still in secondary yet the rear hip bag itself in primary. Make the vest's baseline tex primary, but the straps and clasps (on the front of the mag pouches, they're little squarish patches right under where the mag pouch's flap ends.) should be in secondary. JUST DON'T MIX SECONDARY's, if you use one, stick with it as the secondary, we're not trying to create a A-Tacs clown here. ;), then maybe do the straps on the back of platecarrier also in secondary tex, the plastic panels on the side of the helmet in secondary with the base tex on the helmet in primary.

This may sound very multi coloured, but will be our mixed template, because any changes needed will be immediately apparent, leaving us closer to a final product. Who knows, maybe it looks cool already?!
This will give us a good platform to start tweaking without you making millions of versions.

Looking forward to it.

This post was edited by Spectr3 (2013-04-13 07:05, ago)






Tags: A-Tacs, Atacs